🧭 How this role is evolving
- Moving faster from idea → prototype → live product
- Owning more of the “how it works,” not just “how it looks”
- Reducing handoffs and increasing accountability
- Treating design as a core product-building discipline, not a stage in a process
🎯 What you’ll do
- Own problems end-to-end - from discovery through to shipped product.
- Design flows, systems, and interfaces that are simple, scalable, and high-quality.
- Stay close to the customer - building a deep understanding of educators, schools, and internal teams, and how they actually work day-to-day.
- Build and contribute to our research machine - continuously learning through interviews, observation, data, and real product usage.
- Turn insight into action - shaping problems, validating direction, and informing what gets built (not just justifying decisions after the fact).
- Create fast feedback loops - testing ideas early through prototypes, conversations, and live experiments.
- Prototype and validate ideas quickly, using modern tools (including AI-assisted ones).
- Bring ideas to life beyond static design - exploring interaction, logic, and behaviour in real environments.
- Collaborate deeply with engineers and PMs, while increasingly contributing directly to implementation.
- Use judgement to balance speed vs quality, shipping early and iterating often.
- Synthesize and share learning - building shared understanding across the team, not letting insight sit in silos.
- Mentor other designers and contribute to raising the bar across the team.
- Shape how we work, as design continues to evolve at Zen.
- Educators finding meaningful work.
- Schools managing short- and long-term staffing needs.
- Internal teams matching supply and demand efficiently.
🛠 What the role looks like in practice
- Speaking to educators or school staff to understand a problem in depth.
- Synthesising insights (e.g. in tools like Dovetail) to shape a clear direction.
- Rapidly exploring solutions through flows, prototypes, or lightweight builds - often going beyond or bypassing Figma.
- Testing ideas early - through conversations, interactive prototypes, or live experiments.
- Iterating quickly based on feedback and real usage.
- Collaborating closely with engineers - and sometimes writing or shaping production code (e.g. via tools like Claude).
- Shipping improvements and continuing to learn.
💻 How we work
- Design is a partner, not a service - you’ll co-own problems and drive delivery.
- Builders, not just designers - we value people who can take ideas to reality.
- Lean over large - quick flows, sharp critiques, fast iteration.
- Bias to ship - progress over perfection.
- Design system is evolving - you’ll help shape it.
🌱 Growth & progression
- Choose your own adventure - shape your path based on strengths and interests.
- Expand your craft - into prototyping, technical fluency, and product building.
- Levels, not titles - growth is about scope and impact.
- High ownership, low bureaucracy - lead your work without micromanagement.
🤝 Team & culture
- Small design team, big ambitions. You won’t get lost in a 50-person design org, and you’ll help define what “great” looks like.
- Async and face-to-face collaboration. Iterative sharing, with structured rituals and casual touch points to stay aligned and connected.
- Mission-led and user-focused. Our product isn’t a vanity tool or a growth hack. It’s a platform with deep real-world impact.
- Still scrappy in places. Not everything is polished or perfectly resourced. If you like clean chaos and building things properly, you’ll thrive.
💸 Compensation
🧪 Hiring process
Recruiter chat
We’ll check the basics - your availability, compensation expectations, and whether this feels like a mutual fit.
Meeting with me
Design task session
🙌 Sound exciting?
🌍 Diversity & Inclusion
Skills Required
- Senior product design experience owning end-to-end problems from discovery to shipped product
- Strong user research skills: interviews, observation, synthesis (e.g., using Dovetail)
- Prototyping and validation experience, including interactive prototypes and live experiments
- Experience designing scalable flows, systems, and high-quality interfaces; contributing to a design system
- Close collaboration with engineers and product managers; ability to contribute to implementation decisions
- Mentoring other designers and helping raise team design standards
- Able to work CT/ET timezone (remote) and collaborate across timezones
- Technical fluency—comfortable prototyping in code or shaping production code
- Familiarity with modern and AI-assisted design tools (e.g., Figma, Lovable, Claude)
What We Do
At Zen our mission is to change the world of education recruitment. Schools spend over £2bn a year on agency staff, with over £600m per year of that spent on fees that go straight to recruitment agencies. So far, we've saved UK schools over £14m in supply teaching recruitment costs, and that number grows every day, allowing schools to invest further into children’s wellbeing and attainment. We're not just redefining recruitment; we’re upskilling our supply staff to provide the highest quality teachers and TAs to schools. Each supply staff member is Level 2 Safeguarding trained, guaranteeing the safety and wellbeing of children in your school. Using our online platform, schools can access hundreds of fully vetted high-quality teacher & TA profiles, who they can book instantly at the click of a button. We don't stop at just providing a platform – we have a dedicated school success team here to support you every step of the way. When you succeed, we succeed!







