Senior Designer

Posted 2 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
144K-216K Annually
5-7 Years Experience
Gaming
The Role
Senior Designer role at Insomniac overseeing and executing various aspects of game design, collaborating with teams, prototyping game play systems, providing feedback, and mentoring junior designers.
Summary Generated by Built In

Insomniac is looking for a new Senior Designer. In this role the Senior Designer will be responsible for overseeing and executing on several aspects of the game including, but not limited to, features, mechanics and systems design, level/world design and helping to determine the conventions, processes and practices used to create the product.  If this is the opportunity you have been looking for, please read on:


Essential Duties and Responsibilities include the following: 

  • Creates clear and concise written documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features. Presents these designs to the team and department heads. 

  • Create foundational layouts and collaborate with the Art team to enhance designs in line with each discipline’s goals and deadlines. This role also involves crafting 3D blockouts that adhere to project metrics, and effectively communicate the thematic intent and pacing of mission beats.

  • Implements gameplay and game structures; work with Gameplay Programming team to deliver content that meets each discipline's goals and deadlines.

  • Designs, owns, and prototypes key game play systems; collaborate with Design, Art, and Gameplay Programming teams to ensure that goals are achievable within the given time restraints.

  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.  

  • Addresses bugs and gameplay issues to assure a stable and polished product.

  • Helps assess progress, quality, and “user friendliness” of project via methods such as usability testing, focus tests and in-house play tests.

  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how that information may be implemented or held for future products.

  • Helps create consistent implementation of gameplay by working to define “best working practices”, processes, standards, and conventions for design team. 

  • Mentors more junior designers

  • Actively mentor and collaborate remotely across multiple time zone to maintain high standards of quality and streamline workflow processes. Effectively communicate and address any concerns in a professional manner.

  • Other duties may be assigned. 

Supervisory Responsibilities: This position has no direct supervisory responsibility.  Will assist in mentoring and training other designers in basic level design tools including, but not limited to, Maya, proprietary level editing tools, and scripting.  This also includes helping advance game design skills, including map-making, what makes a level fun and balancing and polishing game elements. 

 

Qualifications To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. 

Computer Skills: 

  • Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).

  • Intermediate knowledge of Maya or other major 3D modeling programs.

  • Adobe Illustrator experience and UE4 Blueprint Visual scripting skills are a plus. 

  • Working knowledge of Microsoft Office Suite.  

Other Skills:

  • General understanding of melee combat systems, enemy design and boss design. 

  • Strong interpersonal and communication skills including verbal and written skills are required. 

  • Must be able to both give and receive critical feedback regarding various aspects of the project.   

We look forward to hearing from you. Please use the link below and apply. Thank you!

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

Profit Sharing (PSS Only)

$143,700$215,500 USD

Top Skills

Unity
Unreal Engine
The Company
Burbank, CA
408 Employees
On-site Workplace
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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