Senior Crowds Technical Artist

Posted 5 Days Ago
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Madrid, Comunidad de Madrid, ESP
Hybrid
Senior level
News + Entertainment
The Role
Lead creation and deployment of crowd rigs and agents in Houdini, set up HDAs, apply crowd behaviors, troubleshoot pipeline issues, support and mentor crowd artists, and collaborate on tool and workflow development for animated film production.
Summary Generated by Built In
Skydance offers a dynamic, inclusive, and ever-evolving culture where innovative ideas are welcomed, and growth fostered. The partnership between unique creativity and technological advancements are demonstrated within each pillar of the company. At the heart of it all is a commitment to boldly entertaining and relevant storytelling.
 
While all Animation studios look to hire people who are creative and hard-working, Skydance Animation is specifically looking for pioneers who seek to push the limits of what the world’s most collaborative art form can achieve, and to give those pioneers the space and the resources to build a new studio that’s doing something different.
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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As a Senior Crowds Technical Artist, you will assist the Crowds Supervisor with technical and creative approaches to an assigned sequence, creating master crowd rigs and deploying them to the team of crowd artists for production shots. 

Responsibilities

    • Sets up crowd assets and HDAs within the existing Houdini pipeline and tests new procedures and workflows under the artistic supervision of the Crowds Lead and Supervisor.   

    • Creates a range of crowd agents (bipeds/quadrupeds and vehiclesfor efficient simulation. 

    • Applies and executes crowd behaviors on shots with the highest quality standards.

    • Has strong technical problem-solving skills including the ability to troubleshoot pipeline issues and the ability to resolve shot-specific technical challenges independently. 
    • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment. 

    • Works together with the team providing them with support, guidance and instruction in areas that contribute towards their artistic and professional growth. 

    • Follows the Supervisor’s and Lead's guidance. 

    • Provides hands-on assistance to the Crowd Animators. 

    • Gives feedback to the department TD’s to continue the development of tools and workflows associated with crowdfunding. 

Requirements

     
    • 5+ years in VFX or animation industries. 
    • 3+ years in the animation industry. 

    • Excellent knowledge of Houdini Crowd system. 

    • Working knowledge of Maya, Houdini in production environments. 

    • Knowledge of procedural rendering in Renderman. 

    • Experience in creating crowds for animated films.

    • Deep understanding of the entire CG pipeline, from assets to lighting. 

    • High English level desirable. 

    • Spanish desirable. 

#Animation #LI-Hybrid

Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive, and animation divisions.
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Skills Required

  • 5+ years in VFX or animation industries
  • 3+ years in the animation industry
  • Excellent knowledge of Houdini Crowd system
  • Working knowledge of Maya and Houdini in production environments
  • Knowledge of procedural rendering in RenderMan
  • Experience creating crowds for animated films
  • Deep understanding of the entire CG pipeline from assets to lighting
  • Strong technical problem-solving and pipeline troubleshooting skills
  • High English level
  • Spanish
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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