Senior Concept Artist (9-month contract)

Posted 10 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
100K-115K Annually
Senior level
Gaming
The Role
Work with the Art Director and creative team to design 2D and 3D concept art (characters, tools, vehicles, environments), create in-game/key art and storyboards, rapidly iterate within technical constraints, and maintain immersive game-universe visual research.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a Senior Concept Artist to join our team to deliver a large, exciting IP! Collaborate with our tight-knit team of highly dedicated and talented artists, designers, and developers to create best in class games.

In this position, you’ll be working under the supervision of an Art Director, crafting the look of characters as well as tools, vehicles and environments in a sci-fi setting.

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. 

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Responsibilities

  • Collaborate with Art Director and creative leadership to expand artistic vision of established IP

  • Create both 2D and 3D concepts as required to produce a variety of assets with a focus on characters but has the versatility to design tools, vehicles and environments

  • Create 2D assets to be used in-game as well as key art

  • Create storyboards that can be used to visualize narrative and cinematics

  • Curate in-depth knowledge of game universe with an eye for immersion

  • Develop ideas rapidly and provide workable variations based on technical constraints

Requirements

  • 5+ years of proven gameplay development experience

  • Excellent design sense, illustration skills and art fundamentals 

  • Ability to quickly generate and communicate wide range of visual ideas

  • Ability to work in a collaborative environment, experience with Art Directors 

  • Detail oriented with strong practice of visual research

Pluses

  • Creating useable base 3D concepts

  • Passion for immersive science fiction

Skills Required

  • Must be legally eligible to work in and reside in Canada
  • 5+ years of proven gameplay development experience
  • Excellent design sense, illustration skills and art fundamentals
  • Ability to quickly generate and communicate a wide range of visual ideas
  • Ability to work in a collaborative environment and experience with Art Directors
  • Detail oriented with strong practice of visual research
  • Creating usable base 3D concepts
  • Passion for immersive science fiction
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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