Senior Combat Designer

Posted 9 Days Ago
Be an Early Applicant
Hiring Remotely in Boston, MA
Remote
Senior level
Gaming
The Role
The Senior Combat Designer will create and balance engaging combat mechanics and player abilities while designing enemy behaviors. This role involves collaboration across disciplines and staying informed about industry trends to enhance gameplay experiences.
Summary Generated by Built In

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

As a Senior Combat Designer, you will be tasked with crafting combat mechanics that will lead to challenging and engaging experiences that will drive our players to master the game. You’ll be working on the progression of the player’s abilities to create interesting and varied playstyles while also working on enemy and encounter designs to challenge those playstyles in a variety of ways.

The person in this role will report to the Lead Gameplay Designer. 

Daily Responsibilities

  • Analyzing, pitching, prototyping, developing, and balancing core combat and
  • moment-to-moment gameplay.
  • Designing and crafting player combat mechanics, weapons, and abilities.
  • Designing and crafting enemy behaviors, abilities, and weapons.
  • Collaborating and producing in a cross-discipline environment while building and refining design over time using internal/external feedback.
  • Remaining current on industry trends including new game genres, new game design methods and techniques, and trending audio-visual excellence.

Qualifications

  • At least 5 years of professional experience in the game industry.
  • Proven success in creating compelling and innovative gameplay mechanics.
  • Experience in developing shooters, open world, roleplaying and/or action games.
  • Openness for changes & experimentation, high-quality passion and a good sense of humor are appreciated!

Nice to Haves

(Please note that these skills are not required to apply for the position)

  • Experience with Unreal Engine 4 and/or Unreal Engine 5. 
  • A deep knowledge of our games, narrative focused and multiplayer games.
  • Experience with AI design.
  • 2+ shipped games as a Combat Designer. 
  • We would love it if you're able to work hybrid/in-office from Boston. 

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

Top Skills

Unreal Engine
The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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