Senior Client Programmer, Project R.I.S.E

Posted 2 Days Ago
Be an Early Applicant
Shanghai, Shanghai Municipality, Shanghai, CHN
In-Office
Senior level
Gaming • Mobile
The Role
Design and implement gameplay and combat systems in Unreal Engine. Own end-to-end combat modules, editor tools, and pipelines. Collaborate with designers, artists, and programmers, iterate on feedback, debug, optimize, and support production workflows and technical problem solving.
Summary Generated by Built In


We are looking for a passionate and experienced Client Programmer who specializes in Unreal Engine to join our Shanghai Studio.

You will be working on one of our new projects. You should be able to independently design new features and systems, and support their implementation, but the ideal candidate will have demonstrable experience in crafting second-to-second action gameplay, including, but not limited to level mechanics, layout design and enemy/AI behavior.As a client programmer at Supercell, you are responsible for delivering gameplay and mechanics, but will need to collaborate with game designers, game artists and other programmers to deliver on the product vision.

If you think that describes you, then we’d love to hear from you!

What You'll Be Doing
  • Work closely with designers and artists to architect and implement new features and systems that facilitate the creation of new and exciting gameplay experiences

  • Own the end-to-end development of combat gameplay modules from scratch, including gameplay code frameworks, editor tools, and production workflows.

  • Maintain and evolve character and ability pipelines, providing ongoing technical support to designers to enrich combat gameplay experiences.

  • React to design changes and related feedback with thought-out solutions, plan effectively and iterate quickly to achieve the goals

  • Debug, troubleshoot, and optimize existing codebase

  • Support the development of the game with any additional skills, act as a problem solver

What You Have
  • 8+ years combined industry experience.

  • Experience with C++ programming

  • Good understanding of Unreal Engine’s gameplay framework

  • Demonstrable mastery of object-oriented programming, design patterns, and game design principles

  • Highly motivated, positive and personable, and passionate about gameplay, system design, and methodologies

  • Adaptable and ability to multi-task and prioritize work based on changing schedules and feedback/critiques

  • Effective cross-discipline communication and problem solving skills

  • Being a great teammate - we believe making games is a team sport

  • A self-starter approach to use AI: you've found ways to use it in your day-to-day work, you experiment, figure things out and bring the same energy to every new challenge.

Would Be Nice if You Also Have
  • At least one shipped project

  • Good understanding of AI coding tools, hands-on experience with AI Agents and AI-assisted workflows.

  • Comprehensive project development experience and understanding of technical focus at each stage of development, from inception to online release

  • Extensive knowledge of Unreal's GAS - from Gameplay Effects to Abilities

  • Experience extending editors in Unreal to improve development efficiency

Where You'll Be

This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family!

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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.

Once you're ready to apply, just send us your application through the form on the bottom of the page.

–––

About Supercell
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.

So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

The Shanghai studio
As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia.

Hey, you Might Love It Here!
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

You Are Not Your Job Title ™
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Benefits and Compensation
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

Relocation? Yes!
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Not sure if you should apply?
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.

Wishing you all the best,
The Supercell Recruitment team

Skills Required

  • 8+ years combined industry experience
  • Experience with C++ programming
  • Good understanding of Unreal Engine's gameplay framework
  • Demonstrable mastery of object-oriented programming, design patterns, and game design principles
  • Demonstrable experience crafting second-to-second action gameplay including level mechanics, layout design, and enemy/AI behavior
  • Ability to independently design new features and systems and support their implementation
  • Maintain and evolve character and ability pipelines and provide technical support to designers
  • Debug, troubleshoot, and optimize existing codebase
  • Effective cross-discipline communication, collaboration, and teamwork
  • Self-starter approach to using AI in day-to-day work
  • At least one shipped project
  • Good understanding of AI coding tools, hands-on experience with AI Agents and AI-assisted workflows
  • Comprehensive project development experience from inception to online release
  • Extensive knowledge of Unreal's GAS (Gameplay Ability System)
  • Experience extending editors in Unreal to improve development efficiency

Supercell Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Supercell and has not been reviewed or approved by Supercell.

  • Equity Value & Accessibility Compensation includes an annual bonus and equity with dividends, refresh grants, and liquidity.
  • Leave & Time Off Breadth Generous parental leave, flexible time off, and a paid sabbatical program support rest and balance.
  • Wellbeing & Lifestyle Benefits Extensive healthcare, gym benefits, mental health support, local transportation, and international travel for family are offered; some perks are described as “too extravagant.”

Supercell Insights

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The Company
HQ: Helsinki
2,000 Employees
Year Founded: 2010

What We Do

Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. We love that you interact with us! Please be mindful of how you comment on things though – we welcome tough feedback, but any personal attacks or aggressive communication will get you blocked from further commenting.

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