Responsibilities
- Create high-quality 3D character models based on concept art and design briefs.
- Sculpt, model, and texture realistic characters, creatures, and armor sets.
- Collaborate closely with concept artists, art directors, and technical artists to ensure characters meet artistic and technical standards.
- Optimize character assets for performance while maintaining artistic integrity.
- Provide feedback and mentorship to junior artists and help uphold the team’s quality bar.
- Contribute to character pipelines, documentation, and best practices.
- Work with animation and rigging teams to ensure proper deformation and functionality.
Requirements
- Proven experience as a Character Artist in creative industries
- Expert knowledge of character modeling, sculpting, and texturing pipelines.
- Solid understanding of human and creature anatomy, form, and proportions.
- Strong proficiency in ZBrush, Maya or Blender, and Substance Painter.
- A strong portfolio demonstrating high-quality realistic character art
- Excellent communication skills and the ability to work effectively in a collaborative, multi-disciplinary environment.
- Fluent in English, both spoken and written.
- Willing to work onsite in Studio
Nice to Haves
- Experience working in the gaming industry, using industry-standards engines (e.g. Unreal, Unity, Frostbite)
- Familiarity with Marvelous Designer, Houdini, or other specialized tools
- Experience creating hair and fur using modern workflows
- An academic background in traditional art, anatomy, or sculpting
- Strong interest in worldbuilding, character storytelling, and design aesthetics
- Leadership experience or mentoring skills.
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Top Skills
What We Do
Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards







