Senior Character Artist (Rainbow Six Siege)

Posted 3 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Create high-quality operator customization assets for Rainbow Six Siege across the 3D character pipeline. Responsibilities include modeling, sculpting, texturing, retopology, UV unwrapping, animated textures, topology optimization, and deformation-ready assets. Collaborate with concept artists, riggers, animators, and production partners to balance creative goals with technical and AAA production constraints. Contribute to production discussions, adapt assets based on feedback, and mentor or guide other artists.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Senior Character Artist at Ubisoft Montreal on Rainbow Six Siege, you will contribute to the creation of high-quality customization content for existing operators. You’ll play a key role in delivering complex assets that balance visual quality, technical feasibility, and AAA production constraints.

You’ll collaborate closely with concept artists, riggers, and animators, as well as production partners to evaluate concept feasibility and transform creative visions into optimized, game-ready characters. Through your technical expertise, you’ll actively contribute to production discussions and support knowledge sharing across the team.

What you’ll do

  • Create and refine high-quality operator customization assets for Rainbow Six Siege
  • Develop complex character content throughout the 3D pipeline, including modeling, sculpting, texturing, retopology, and UV unwrapping
  • Produce animated textures and technically advanced visual elements aligned with project quality standards
  • Collaborate closely with concept artists to evaluate concept feasibility early in production
  • Propose creative and technical adaptations when production constraints impact implementation
  • Ensure strong topology quality to create animation-ready assets requiring minimal rework
  • Partner with riggers and animators to support believable and optimized character deformation
  • Share your technical expertise during production discussions related to artistic and technical constraints
  • Support mentorship, knowledge sharing, and guidance for other artists when needed
  • Adapt your work based on feedback and evolving production priorities

Qualifications

What you bring to the team

  • Expertise with ZBrush and Substance 3D Painter, as well as other 3D tools such as Maya and 3DS Max
  • Strong understanding of topology and deformation
  • Previous experience creating game-ready assets that meet AAA production and performance constraints
  • Understanding of technical and production limitations related to complex character creation
  • Effective communication skills with artistic, technical, and leadership teams (especially concept artists to align creative vision with technical feasibility)

What to send our way

  • Your CV highlighting relevant skills and experiences
  • An up-to-date portfolio showcasing your 3D character work, including customization content, topology, and animation-ready assets

Skills Required

  • Expertise with ZBrush and Substance 3D Painter
  • Experience with 3D tools such as Maya and 3DS Max
  • Strong understanding of topology and deformation
  • Previous experience creating game-ready assets meeting AAA production and performance constraints
  • Understanding of technical and production limitations related to complex character creation
  • Effective communication with artistic, technical, and leadership teams
  • CV highlighting relevant skills and experience
  • Portfolio showcasing 3D character work, customization content, topology, and animation-ready assets

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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