Our IT team is looking for a Senior Build Engineer to strengthen our capabilities and evolve our pipelines at scale. We're looking for an experienced person to take ownership of the entire build function and drive real standardization of processes across our productions.
If you're someone who isn't afraid to challenge the status quo, propose and implement new processes and bring in the right change management tools then this role is perfect for you.
In this role you will :
- Design, maintain, and continuously improve CI/CD pipelines.
- Automate build, cook, packaging, and deployment processes, including the management of debug symbols and artifacts.
- Administer and optimize build infrastructure, including build agents, distributed compilation, caching, and artifact storage.
- Diagnose and resolve build failures, reduce compilation times, and improve pipeline stability and observability (metrics, alerts, dashboards).
- Document systems and procedures (Confluence) and train teams on their use.
What we are looking for:
- 7+ years of experience in build engineering or CI/CD infrastructure, ideally within the video game industry.
- Strong expertise with a CI/CD orchestration platform (Jenkins, GitLab CI, or equivalent), including writing pipelines as code.
- Solid experience with Perforce (streams, basic administration, CI integration) or an equivalent large-scale source control system.
- Excellent scripting skills in Python and/or C#, PowerShell, or Bash. Experience with Unreal Engine build systems (UnrealBuildTool, UnrealAutomationTool, BuildGraph) or a comparable game engine.
- Excellent communication skills in both French and English, spoken and written.
Dans ce rôle tu devras :
- Concevoir, maintenir et faire évoluer les pipelines CI/CD;
- Automatiser les processus de build, de cook, de packaging et de déploiement, incluant la gestion des symboles de débogage et des artefacts;
- Administrer et optimiser l'infrastructure de compilation : agents de build, distribution de compilation, caching, stockage d'artefacts;
- Diagnostiquer et résoudre les échecs de build, réduire les temps de compilation et améliorer la stabilité et l'observabilité des pipelines (métriques, alertes, tableaux de bord);
- Documenter les systèmes et les procédures (Confluence) et former les équipes à leur utilisation.
Ce que nous recherchons :
- 7 ans et plus d'expérience en build engineering ou infrastructure CI/CD, idéalement dans l'industrie du jeu vidéo;
- Maîtrise d'un orchestrateur CI/CD (Jenkins, GitLab CI ou équivalent), incluant l'écriture de pipelines as code;
- Solide expérience avec Perforce (streams, administration de base, intégration CI) ou un système de contrôle de source équivalent à grande échelle;
- Excellente maîtrise du scripting : Python et/ou C#, PowerShell ou Bash. Expérience avec les systèmes de build Unreal Engine (UnrealBuildTool, UnrealAutomationTool, BuildGraph) ou un moteur comparable;
- Excellentes aptitudes de communication en français et en anglais, à l'oral comme à l'écrit.
Notre équipe IT recherche un·e Build Senior·e pour renforcer ses capacités et faire évoluer ses pipelines à grande échelle. Nous recherchons une personne expérimentée pour travailler sur l'ensemble de la fonction build et mener une véritable uniformisation des processus à travers nos productions.
Tu es quelqu'un qui n'a pas peur de challenger l'existant, de proposer et d'implémenter de nouveaux processus et d'introduire les bons outils de gestion du changement alors ce poste est parfait pour toi.
Skills Required
- 7+ years of experience in build engineering or CI/CD infrastructure, ideally in the video game industry
- Strong expertise with a CI/CD orchestration platform (Jenkins, GitLab CI, or equivalent) including writing pipelines as code
- Solid experience with Perforce (streams, basic administration, CI integration) or an equivalent large-scale source control system
- Excellent scripting skills in Python and/or C#, PowerShell, or Bash
- Experience with Unreal Engine build systems (UnrealBuildTool, UnrealAutomationTool, BuildGraph) or a comparable game engine
- Excellent communication skills in both French and English, spoken and written
What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).

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