Senior Backend Programmer – Unannounced project | Programmeur·euse Backend Sénior·e – Projet non-annoncé.
In this role you will:
- Architect and code cloud-based, microservice-oriented backend systems in Golang, ensuring they are fast, reliable, and can scale globally.
- Build & maintain APIs Develop, document, and optimize efficient APIs that connect backend services to client-side game features.
- Fix bugs and improve quality. Investigate and resolve bugs, from simple fixes to complex and hard-to-reproduce issues, including on-call support when needed.
- Mentor and collaborate. Conduct code reviews, guide junior developers, and work closely with game teams, tech leads, and stakeholders across disciplines to deliver features and improvements.
What we're looking for:
- 9+ years of experience in object-oriented and asynchronous programming in multiple languages with a focus on Golang for a mininum of 5 years.
- Proven track record building and architecting distributed, cloud-based microservices using and RabbitMQ.
- Deep understanding of cloud computing principles, with hands-on experience in AWS, as well as associated DevOps practices (CI/CD, Git, Jenkins, branch management).
- Solid experience designing and optimizing scalable database solutions, with MongoDB.
- Experience with containerization and tools such as Docker, Kubernetes, ECS, and AKS.
- Experience with C++ and SDK integration.
- Experience building backend systems for AAA game services or doing engine/system programming for games.
- Experience with Splunk, Telegraph, Influx DB and Graphana.
Dans ce rôle tu devras:
- Concevoir l’architecture et coder des systèmes backend cloud, orientés microservices en Golang, en veillant à ce qu’ils soient rapides, fiables et capables de s’adapter à l’échelle mondiale;
- Développer, documenter et optimiser des API efficaces qui connectent les services backend aux fonctionnalités côté client du jeu;
- Enquêter et résoudre les bogues, qu’il s’agisse de correctifs simples ou de problèmes complexes et difficiles à reproduire, y compris le support en astreinte si nécessaire;
- Effectuer des revues de code, encadrer les développeurs juniors et collaborer étroitement avec les équipes de jeu, les responsables techniques et les parties prenantes de différentes disciplines pour livrer des fonctionnalités et des améliorations.
Ce que nous recherchons:
- Minimum de 9 ans d’expérience en programmation orientée objet et asynchrone dans plusieurs langages, avec une expertise particulière en Golang pour un minimum de 5 ans;
- Avoir fait vos preuves dans la conception et l’architecture de microservices distribués et basés sur le cloud, utilisant RabbitMQ;
- Compréhension approfondie des principes de l’informatique en nuage, avec une expérience pratique sur AWS, ainsi qu’une maîtrise des pratiques DevOps associées (CI/CD, Git, Jenkins, gestion des branches);
- Solide expérience dans la conception et l’optimisation de solutions de bases de données évolutives, avec MongoDB;
- Confortable avec la conteneurisation et les outils tels que Docker, Kubernetes, ECS et AKS.
- Expérience avec C++ et l'intégration SDK;
- Expérience dans le développement de systèmes backend pour des services de jeux AAA ou en programmation moteur/système;
- Expérience avec Splunk, Telegraph, Influx DB et Graphana.
Skills Required
- 9+ years experience in object-oriented and asynchronous programming across multiple languages with at least 5 years focused on Golang
- Proven experience building and architecting distributed, cloud-based microservices and using RabbitMQ
- Hands-on experience with AWS and DevOps practices (CI/CD, Git, Jenkins, branch management)
- Experience designing and optimizing scalable database solutions, specifically MongoDB
- Experience with containerization and orchestration tools such as Docker, Kubernetes, ECS, and AKS
- Experience with C++ and SDK integration
- Experience building backend systems for AAA game services or engine/system programming for games
- Experience with Splunk, Telegraf, InfluxDB and Grafana
What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).







