Senior Animation Programmer – For Honor

Posted 13 Days Ago
Be an Early Applicant
Montréal, QC
In-Office
Senior level
Gaming
The Role
The Animation Programmer will modernize animation processes, collaborate with various teams, and implement new systems for the game.
Summary Generated by Built In
Job Description

About the Game

For Honor is a unique multiplayer combat experience now in its 9th year of Live operations. With over 37 million players and a talented team of more than 100 people, the game is thriving and looking forward to a bright future.

Job description

We are actively looking for an Animation Programmer to strengthen our technical and content programming team. This key role involves modernizing our animation processes and tools to bring the game to the latest consoles and beyond. You will also be responsible for implementing and improving various features in collaboration with the animation team.

As an Animation Programmer, you will work within the content programming team (3D, Engine, UI, Gameplay) to foster collaboration and knowledge sharing across sub-teams.

If you want to join a versatile, human-sized team and have a real impact on For Honor, we would be delighted to hear from you.

Main Responsibilities

  • Understand animation goals and identify development needs.
  • Analyze existing animation features in the engine and assess their suitability for project objectives.
  • Design and implement new systems or improve existing ones as needed.
  • Collaborate with game designers and animators to define technical constraints and possibilities for requested features.
  • Write clear and structured code while considering performance, memory usage, maintenance, compatibility, and portability requirements.
  • Validate developed systems to ensure they meet project intentions and integrate seamlessly with existing code.
  • Optimize systems and features when necessary.
  • Provide support for animation tools and systems used in production.
  • Identify and fix animation-related bugs reported by other teams or quality assurance.
  • Document work to facilitate understanding and usage of systems by other programmers and disciplines.
  • Perform any other related tasks.

Qualifications

Education

  • Degree in Computer Science, Computer Engineering, or any other equivalent education.

Relevant Experience

  • Minimum 5 years of experience in designing, implementing, and supporting animation tools, or any other relevant experience.

Skills and Knowledge

  • Excellent analytical and synthesis skills.
  • Flexibility in work organization and adaptability.
  • Strong interpersonal and communication skills.
  • Ability to work effectively in a team and collaborate.
  • Results-oriented with strong prioritization skills.
  • Ability to solve complex problems.
  • Good spatial-temporal visualization skills.
  • Knowledge of animation concepts, compression formats, and content creation tools.
  • Understanding of low-level principles and animation engine logic.

Additional Information

Please send us your CV highlighting your education, experience, and skills.

About Us

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join us on our journey and help us create the unknown!

Top Skills

Animation Tools
Game Engines
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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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