Senior AI Programmer | Elsewhere, Activision

Posted 20 Days Ago
Be an Early Applicant
2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Design, implement, and maintain AI systems for a new AAA game using C++; collaborate with design, content, animation, and technical art; own tooling and scripting exposure; mentor engineers; focus areas include combat behaviors, perception, navigation/pathfinding, locomotion, vehicle AI, and shipping high-quality AAA features.
Summary Generated by Built In
Job Title:Senior AI Programmer | Elsewhere, Activision

Requisition ID:R025470

Job Description:

Elsewhere Entertainment is a new Activision studio formed to create an all-new franchiseHeadquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchiseOur studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there. 

 

As a Senior AI Engineer, you will drive innovation and quality in our AI systems, from the code itself, right up to bringing life to the systems and characters our players interact with. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming. 

 

You’ll help us by… 
  • Owning and driving AI systems and contributing to the tooling and scripting systems to support them. 

  • Actively collaborating with design and content teams to learn and understand their needs. 

  • Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice. 

  • Mentor other engineers in engineering and AI system development. 


You’re awesome because you have…  
  • Solid knowledge of working and debugging in C++. 

  • A strong understanding of one or more of a variety of areas in AI technology such as: 
    - Combat behaviors, character perception and decision-making systems. 
    - Ambient life behaviors. 
    - Navigation systems, pathfinding in 2D and 3D spaces, generation of interaction areas, such as cover and parkour points. 
    - AI locomotion systems, for executing character movement in concert with animation. 
    - Vehicle AI systems, from combat to ambient movement and chase behaviors. 

  • Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback. 

  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra. 

  • Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art. 

  • A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own. 

  • An appetite for playing modern video games and breaking down the technical ideas behind what makes them feel alive. 

  • Experience shipping AAA titles. 
     

Bonus points for…  
  • Familiarity with AI systems in a multiplayer game environment. 

  • Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines. 

  • Experience with physics middleware systems, such as Havok and PhysX. 

  • Experience interacting with scripting systems to expose functionality in collaboration with technical design teams. 

  • Experience working with or contributing to in-house engine development. 

Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.  

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

  

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

  

Ready to Activate Your Future? 

#elsewhere 

Skills Required

  • Proficient in C++ with experience debugging and engine-level development.
  • Experience with combat behaviors, character perception, and decision-making systems.
  • Experience with navigation systems and pathfinding in 2D and 3D, including generation of interaction areas (cover, parkour points).
  • Experience with AI locomotion systems integrated with animation.
  • Experience with vehicle AI systems (combat and ambient movement, chase behaviors).
  • Strong communication skills across technical levels.
  • Strong mathematics skills (trigonometry and linear algebra).
  • Experience collaborating across gameplay engineering, animation, design, and technical art.
  • Experience shipping AAA titles.
  • Ability and willingness to mentor other engineers.
  • Familiarity with AI systems in multiplayer environments.
  • Familiarity with gameplay animation systems and concepts such as motion matching, IK, and finite state machines.
  • Experience with physics middleware (Havok, PhysX).
  • Experience interacting with scripting systems to expose functionality for technical designers.
  • Experience working with or contributing to an in-house game engine.
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The Company
Year Founded: 2001

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