Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival

Sorry, this job was removed at 08:49 p.m. (UTC) on Wednesday, Sep 30, 2026
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Montréal, QC, CAN
Hybrid
Senior level
Gaming
The Role
Design and implement AI systems, enemy archetypes, and combat encounters for a cooperative action-horror game. The role develops AI-focused features from concept through implementation, creates enemy variations aligned with gameplay pillars, maintains design documentation, and tests features in live and QA environments while collaborating with design and cross-disciplinary teams.
Summary Generated by Built In
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
 
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
 
As Senior AI Designer, you’ll be at the heart of shaping the game's AI systems, enemy archetype designs and memorable combat encounters. Working closely with the Senior Design Director, the Senior Combat Designer and cross-disciplinary teams, you’ll take features from concept to final implementation, crafting compelling and challenging AI behaviours that align with the game's vision.

In this role you will :

  • Provide relevant design intentions and implementation for AI-focused features.
  • Create high-quality gameplay that stays within the confines of the direction.
  • Design and implement enemy variations that support the core gameplay pillars.
  • Create, update and maintain relevant design documentation.
  • Test features in both Live and QA environments.

What we're looking for :

  • Minimum of 8 years of experience in game design within the video game industry.
  • Proven experience shipping at least one title as an AI Game Designer.
  • Experience with melee and combat-focused games is a plus.
  • Experience developing multiplayer games is a plus.
  • Familiarity with Unreal Engine is a plus.

Dans ce rôle vous devrez :

  • Fournir des intentions de design pertinentes et assurer l’implémentation des fonctionnalités centrées sur l’IA;
  • Créer un gameplay de haute qualité conforme à la direction artistique et technique;
  • Concevoir et implémenter des variations d’ennemis qui soutiennent les piliers du gameplay;
  • Créer, mettre à jour et maintenir la documentation de design;
  • Tester les fonctionnalités en environnement Live et QA.

Ce que nous recherchons :

  • Minimum de 8 ans d’expérience en conception de jeu dans l’industrie du jeu vidéo;
  • Expérience avérée dans la livraison d’au moins un titre en tant que concepteur·rice de jeu spécialisé en IA;
  • Une expérience sur des jeux axés sur le combat et en melee est un atout;
  • Une expérience dans le développement de jeux multijoueurs est un atout;
  • Une bonne connaissance d’Unreal Engine est un atout.

Blight: Survival est un jeu d’action-horreur coopératif se déroulant dans un univers médiéval brutal et impitoyable.

Affronte des créatures monstrueuses dans des combats viscéraux à la troisième personne à mesure que tu explores des contrées magnifiquement ravagées par la corruption, où chaque affrontement devient une lutte intense pour ta survie.

En tant que Concepteur·rice de Combat Sénior·e, tu seras au cœur de la conception des systèmes d’IA du jeu, des archétypes ennemis et des combats mémorables. En collaboration étroite avec le·la gestionnaire d'équipe de Concepteur·rices de jeu et les équipes multidisciplinaires, tu prendras en charge des fonctionnalités depuis la phase de concept jusqu’à leur implémentation finale, en créant des comportements d’IA captivants et stimulants qui s’alignent sur la vision du jeu.

Skills Required

  • Minimum 8 years of experience in game design within the video game industry
  • Proven experience shipping at least one title as an AI Game Designer
  • Experience with melee and combat-focused games
  • Experience developing multiplayer games
  • Familiarity with Unreal Engine

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The Company
HQ: Montréal, Quebec
1,300 Employees
Year Founded: 1992

What We Do

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).

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