Senior 3D Vegetation Artist

Posted 6 Days Ago
Be an Early Applicant
Belgrade, Belgrade City, Central Serbia, SRB
In-Office
Senior level
Gaming • Software
The Role
Create and maintain real-time vegetation game assets through the full 3D pipeline (modeling, sculpting, retopology, UVs, texturing) for various biomes in Unreal Engine 5; research references, integrate assets with technical/gameplay constraints; mentor junior artists and collaborate with leads and teammates.
Summary Generated by Built In

Sperasoft is looking for a talented, experienced Middle to Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you!
Responsibilities

  • Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5;
  • Develop sets of plants for different biomes;
  • Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline;
  • Ensure a proper integration for every asset you create considering technical and gameplay constraints;
  • Obtain Lead Artists guidance and approval as required to advance tasks;
  • Continue to refine artistic abilities and learn new software packages and/or in-house tools;
  • Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them;
  • Contribute to the team-oriented environment

Requirements
  • Experience in vegetation modelling in game industry;
  • Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini);
  • Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter)
  • Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus;
  • High-poly sculpting in Zbrush is a plus;
  • Good understanding of modern pipelines and requirements for game development;
  • Teamwork skills;
  • A creative, collaborative and innovative mindset;
  • Excellent communication and interpersonal skills.

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  

Skills Required

  • Experience in vegetation modelling in game industry
  • Strong understanding of 3D modeling tools (3D Max, Maya, Blender, ZBrush, Speed Tree, Houdini)
  • Strong understanding of texture creation tools (Photoshop, Substance Designer, Substance Painter)
  • Good understanding of modern pipelines and requirements for game development
  • Teamwork, communication, and collaborative mindset
  • Experience in any game engine such as Unreal Engine 5 or Unity
  • High-poly sculpting in ZBrush
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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