Senior 3D Programmer

Posted 5 Days Ago
Be an Early Applicant
Montréal, QC, CAN
In-Office
Senior level
Gaming
The Role
Design, implement, and maintain core engine systems in Unreal Engine for an ambitious multiplayer title. Lead rendering and frame-performance initiatives, perform GPU/CPU diagnostics and optimizations, set budgets and pipelines, and implement profiling/regression safeguards. Own end-to-end technical solutions, collaborate with Gameplay/Art/Tools teams, and work hands-on daily to write, review, and harden engine-level code with a production and live-operations focus on stability, performance, and maintainability.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

We’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.

 

What you’ll do

  • Design, implement, and maintain core engine foundations in Unreal Engine, with a strong focus on stability, performance, and scalability, supporting an always-playable, delivery-driven production environment.
  • Lead rendering and frame performance initiatives, including GPU/CPU diagnostics and optimization, budget definition, pipeline improvements, and the implementation of safeguards (profiling, regression detection, benchmarking) to ensure continuous quality.
  • Own technical solutions end-to-end: design, implementation, integration, review, and hardening, with a production and live-operations mindset focused on stability, performance, security, and maintainability.
  • Collaborate daily with Gameplay, Tech Art, VFX, Level Art, Tools, and Build teams to ensure engine-level decisions (rendering, streaming, LODs) enable rapid delivery without compromising performance, while keeping Unreal Engine workflows efficient for a small, autonomous team.
  • Embody a hands-on senior engineering role by writing code daily, debugging deep within the engine, challenging technical approaches, documenting the rationale behind decisions, and continuously raising the team’s quality standards through best practices, design patterns, and effective technical debt management.

Qualifications

What You Bring 

  • An undergraduate degree in Computer Science, Computer Engineering or equivalent 
  • A minimum of 7 years' experience in general programming, ideally in the video-game industry
  • A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals and performance 
  • Experience with HLSL, DirectX 
  • Proficiency in C++
  • Experience developing on video-game consoles and in performance optimization for consoles 
  • You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set) 
  • You are creative and thirsty for innovation 

 

Nice to Have

  • Experience as part of a team that has shipped a video game  

Skills Required

  • Undergraduate degree in Computer Science, Computer Engineering or equivalent
  • Minimum of 7 years' experience in general programming (ideally in the video-game industry)
  • Proficiency to communicate with all disciplines and support visuals and performance
  • Experience with HLSL
  • Experience with DirectX
  • Proficiency in C++
  • Experience developing on video-game consoles and performance optimization for consoles
  • Strong mathematics skills (algebra, geometry, calculus) and creative problem solving
  • Experience as part of a team that has shipped a video game

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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