Senior 3D Product Render Artist

Posted 17 Days Ago
Be an Early Applicant
Hiring Remotely in Mississauga, ON, CAN
In-Office or Remote
150K-175K Annually
Senior level
Consumer Web • Hardware • Information Technology • Retail
The Role
Create photorealistic 3D product renders and animations from CAD files for websites, social media, video, and packaging. Build scalable scene systems, procedural shaders, templates, and production pipelines for high-volume launches. Collaborate with designers, engineers, and videographers while managing the complete workflow from modeling and shading through lighting, rendering, and animation. Deliver both polished hero assets and rapid-turnaround social content independently.
Summary Generated by Built In
The Role

We'd like to conduct an experiment. Visit dbrand.com. Scroll through our product pages and take note of the visual. Now, try to guess which you saw were real-life photography and which were renders.
If you're struggling, it means we did a good job. If you aren't, you might be able to do an even better one.
We're looking for a Senior 3D Product Render Artist: someone who turns a raw CAD file from our Industrial Designers into an image so convincing that tech publications think we got early iPhone access. Someone who owns every render from raw STEP file to final frame. Most importantly, someone who doesn't need an Art Director looking over their shoulder during the process.
That individual probably works in-house at a consumer hardware brand right now. Or for the agency that brand hired. Maybe they're a concept render artist whose fake devices get mistaken for real leaks. Maybe they're topping ArtStation's Industrial & Product Design charts. To be perfectly honest, we don't care what they're doing right now. We care about what they can do here, for us.
Do the above paragraphs describe you? Of course not. You don't work here... yet. But if you have the skills we need, you certainly could.
The Environment

Still here? Excellent. Strictly speaking, dbrand sells commodities. Phone cases, screen protectors, stickers with ink on them. Anyone can make those. The alchemy nobody else has figured out is turning those commodities into admission tickets for a culture that millions have bought into.
As our Senior 3D Product Render Artist, your work will be scrutinized. Not just by us, but by our millions of customers, site visitors, and social media followers. Remember: our audience owns the exact devices you're rendering. They know what the chamfer looks like, how the anodization plays with the light, and whether the colour on their screen matches the device in their hand. They also have opinions. Strong ones, posted publicly, with a high degree of visibility. Get something wrong and you'll hear about it within seconds of publication.
Your role is to make sure they never get the chance. You'll live within our Photography team, feeding renders to our website, social channels, video projects, and packaging. You'll work with our Industrial Design team on CAD handoff, with our Graphic Designers and Software Engineers to animate product pages, and with our Videography team to build 3D scenes and motion graphics. Full pipeline, start to finish: refine, shade, layout, light, render - and even animate, when the brief calls for it.
Then there's the volume. During peak season, the launch calendars of Apple, Google, and Samsung add up to 1,000 renders, each of which has to be perfect and on time. Brute force won't get you there. Scene systems, procedural shaders, render templates, and a pipeline where the first SKU takes hours and the second takes minutes will. The question isn't whether you can render 1,000 assets. It's whether you can build the machine that does, so you can spend your time on the hero shots that matter.
Other times, it isn't about volume at all. A phone leaks at 9am. By 9:05, the creative team has an idea for a post and no asset to build it with. We get on a five-minute call. You disappear into Blender. By 3pm, your render is on its way to a million views on Instagram.
Both are the job.
At dbrand, your renders won't die in a slide deck that some client never looks at. They'll be the first thing millions of people see when a new iPhone drops, and the last thing our competitors see before they fail to copy your work.

The Characteristics
  • Agile: Priorities change at dbrand, sometimes mid-render. You can drop a hero animation for a leak-day social asset and pick it back up without losing the thread.
  • Collaborative: You take a five-minute brief and run with it. You don't need an Art Director, but you know when to pull one in.
  • Curious: You've tried the new renderer, the new node, the new plugin. Some of it stuck. You know which parts, and why.
  • Disciplined: You know that a render is a hundred small decisions, and you don't skip any of them.
  • Enthusiastic: You get a kick out of a render that fools someone. You'd rather solve the shader than work around it.
  • Innovative: When the pipeline breaks at SKU 400, you fix the pipeline, not SKU 400.
  • Perfectionist: You keep going after the render looks done, because "looks done" and “matches the device in someone's hand" are different standards.
  • Persistent: Failed renders, crashed scenes, rejected drafts. None of it puts you off. You've been through enough of it to know it's the job.
  • Reliable: You hit the date you said you'd hit. Nobody has to check.

The Responsibilities and Qualifications
The Responsibilities

You'll be responsible for:
  • Every product render on dbrand.com, end to end, from receipt of engineering CAD to final export.
  • Scene systems and render templates that let a new SKU drop into an existing product line in minutes, matching the rest of the catalogue exactly.
  • Animated 3D elements for drop pages, built with our Graphic Designers and Software Engineers.
  • 3D scenes and motion graphics for the Videography team.
  • Same-day social assets when a leak or a launch calls for one.
  • Whatever else needs to exist in 3D and doesn't yet.
  • Holding quality and schedule through peak season, when the render count runs into four figures.
The Qualifications
What you'll need:
  • 5-10 years of professional 3D work, with a portfolio of product renders that hold up against photography.
  • Native fluency in Blender or Cinema 4D. Houdini, 3ds Max, or Unreal Engine are a bonus.
  • Experience taking engineering CAD (STEP, STL, OBJ) through a full pipeline: cleanup, shading, layout, lighting, rendering, and animation.
  • Advanced shading, texturing, UV mapping, lighting, and rendering. Working knowledge of modelling, rigging, and animation.
  • A photographer's eye. Composition, lighting, depth of field, and edit pacing should be second nature, not something you look up.
  • Comfort in Photoshop and Illustrator.
  • The ability to take a brief and own it without an Art Director in the room.
  • Clear, direct written communication. Most of your briefs will arrive as a Slack message.

Nice to have:
  • High-concept advertising animation work.
  • CGI VFX basics: 3D tracking, match move, HDRI lighting.
  • Titling, captioning, transitions, and the codec and aspect-ratio knowledge to deliver a finished cut without a handoff.

The Moment of Truth
The job starts between $150,000 and $175,000 per year based on experience, with health, dental, vision, GRSP, and profit-sharing benefits.  The position is fully remote, but when required, our HQ is located a few minutes west of Pearson Airport.
 If you've read this far and think you're right for the job, hit "Apply Now" and we'll be in touch.
Vacancy Disclosure: This is a new role. 

About
Company Information dbrand started in a Toronto basement on November 11, 2011. Today, we make skins, cases, screen protectors, and gaming accessories. A lot of people buy them.Most companies in our category grow by buying ads on Facebook. We've never really needed to. The biggest reviewers in tech have been covering our products for over a decade, since before most of them had an audience. The things we make and the things we post get shared without us asking. Between the two, our products end up in front of millions of people who were already paying attention, not millions who were interrupted by another ad on one of Zuckerberg’s platforms.Some of this sounds made up. Our timeline has the exhaustive record if you want it, but here's a small window into what fifteen years of building a culture looks like.In 2013, a college student named Marques Brownlee bought a skin from us. He's now the most-watched tech reviewer on earth. North of a decade later, we still make products together. When Sony threatened to sue us over a set of black PS5 panels, we shipped a redesign with their cease-and-desist letter molded on the inside of the new version. A four-word reply to a customer on Twitter hit the front page of Reddit, then did it again, and again, and again.The first time our products hit a physical retail shelf the entire nationwide stock sold out in three days. We're now the #1 seller across five categories in Best Buy. Twenty thousand people bought empty boxes from us on Boxing Day because we told them to. Strangers have our logo tattooed on them.We still don't know why.dbrand welcomes applications from people with disabilities. Accommodations are available on request at every stage of the hiring process. Employment decisions are based on qualifications, merit, performance, and business needs. We're an equal opportunity employer with zero tolerance for discrimination, and we expect everyone here to treat each other with respect.

Skills Required

  • 5-10 years of professional experience
  • Native fluency in Blender or Cinema 4D
  • Knowledge of converting STEP, STL, and OBJ CAD files into production-ready 3D assets
  • Advanced shading, texturing, UV mapping, lighting, and rendering skills
  • Proficient photographic and cinematic techniques for computer graphics production
  • Working skills in 3D modeling, rigging, and animation
  • Ability to take industrial CAD files through the full refine, shade, layout, light, render, and animate pipeline
  • Core competency in Adobe Photoshop and Adobe Illustrator
  • Ability to self-direct and own projects within a creative mandate
  • Strong English communication skills
  • Detail-oriented, self-sufficient, resourceful, organized, and proactive
  • Problem-solving ability and resourcefulness
  • Experience creating high-concept creative advertising animations
  • Basic CGI VFX knowledge, including 3D tracking, match moving, and HDRI lighting
  • Basic knowledge of titling, captioning, and transitions
  • Basic knowledge of video codecs, compression schemes, and aspect ratios
  • Experience with Houdini, 3ds Max, or Unreal Engine
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The Company
HQ: Toronto
54 Employees
Year Founded: 2011

What We Do

dbrand is a Canadian company and a global leader in device customization, specializing in high-quality, precision-fitted vinyl skins, cases, and accessories for electronic devices.

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