SDET Lead (Contract)

Posted Yesterday
Be an Early Applicant
Hiring Remotely in United States
Remote
80-121 Annually
Senior level
Consumer Web • Gaming • Software
The Role
Lead the client automation strategy for a new game: design test architecture and frameworks (C#/C++/Unreal Blueprint), own automation product delivery as scrum product owner, collaborate with online services, mitigate technical risks, and build/maintain scalable test infrastructure and tooling to improve reliability and performance.
Summary Generated by Built In

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Are you excited by building tooling, infrastructure, and tests to help other teammates do their best work?

As an SDET Lead (Contract) on teamLFG, you will drive the client automation strategy of an Unannounced Project from pre-production to production, from early technical planning and user flows, playtesting and tweaking the UI of the shipping game. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.


RESPONSIBILITIES

• Own the client automation strategy and execution for the project

o Create the technical strategy for automation frameworks, test architecture

o Make architectural choices for test systems spanning C#, C++, Unreal Engine Blueprint infrastructure

o Define scalable, maintainable automation and infrastructure patterns that support long-term platform growth

o Identify technical risks early and drive mitigation strategies to protect release confidence

o Collaborate with online services SDETs to build automation integrated with services

• Product owner for the automation scrum team

o Build stakeholder alignment and manage team execution of core technology deliverables in alignment with project priorities and in partnership with technical leads in your areas

o Gather area, product, or program requirements from customers, ensuring they are tracked in the appropriate backlogs and (when viable) represented in the project roadmap

o Successfully deliver on area product, program, or goals, defining (and aligning with customers on) quality, risks, and expectations throughout

o Regularly communicate product, program, and area status and risks, providing visibility to stakeholders and leadership

o Manage area risks and establish risk mitigations

o Ensure team health, culture, efficacy and efficiency

o Engage with external partners to explore, maintain, and integrate technology solutions

• Hands on engineering work, including Unreal Blueprint automation and automation infrastructure (C#/C++)

o Develop, maintain, and improve automated test cases, testing tools and frameworks

o Build and improve test infrastructure o Monitor test infrastructure, analyze automation failures, improve reliability, and optimize runtime performance

o Research, evaluate, and integrate new tools and methodologies to improve testing scalability and efficiency


REQUIRED SKILLS

• Proficiency with object-oriented languages such as C#, C++, or similar

• Experience developing automated tests, frameworks, and test tools

• Experience with modern game engines, particularly related to automation and test tooling

• Strong communication skills (verbal / written); able to collaborate effectively across disciplines and organizational levels

• Embrace a "we" culture in addition to being an outstanding collaborator and communicator


NICE-TO-HAVE SKILLS

• Experience with performance profiling pipelines

• Experience developing technical roadmaps, staffing plans, etc.

• Experience with Unreal

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$80$121 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • Proficiency with object-oriented languages such as C#, C++, or similar
  • Experience developing automated tests, frameworks, and test tools
  • Experience with modern game engines related to automation and test tooling
  • Strong verbal and written communication and collaboration skills
  • Product owner / Scrum team leadership, stakeholder alignment, and backlog management
  • Hands-on engineering experience building automation infrastructure (C#/C++)
  • Experience with Unreal (engine/Blueprint) for automation
  • Experience with performance profiling pipelines
  • Experience developing technical roadmaps and staffing plans
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The Company
47 Employees
Year Founded: 2025

What We Do

teamLFG is a Bellevue, WA-based game development studio and a member of PlayStation Studios. Driven by a mission to create games where players can find friendship, community, and belonging, the studio is currently developing an ambitious, team-based action game set in a lighthearted, science-fantasy universe. The team consists of industry veterans and newcomers working together to deliver highly polished, social multiplayer experiences.

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