Research Engineer

Posted 22 Days Ago
Be an Early Applicant
San Francisco, CA, USA
In-Office
Mid level
Artificial Intelligence • Hardware • Machine Learning • Robotics
The Role
Implement and scale research ideas into large-scale training systems: run experiments on GPU clusters, build data and training infrastructure, process massive multimodal datasets, improve observability, and bridge research code with production systems for robotics and multimodal model development.
Summary Generated by Built In

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.

We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.

You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.

You might be a good fit if you:

  • Have trained models across large GPU clusters and are comfortable working with Kubernetes

  • Have built or operated complex distributed systems

  • Have worked with multi-terabyte or multi-petabyte datasets

  • Are comfortable with large-scale data processing tools

  • Care deeply about observability and collect enough metrics to understand what every part of a system is doing

  • Are comfortable moving between research code and production-quality systems

  • Like running experiments, getting surprising results, and digging in until you understand why

  • Move quickly and reach for simple approaches before complicated ones

Nice to have:

  • Experience with JAX

  • Experience writing CUDA kernels or otherwise optimizing GPU workloads

  • Low-level Linux or kernel programming experience

  • Experience with large-scale video or multimodal datasets

  • Experience building training or evaluation infrastructure

  • Experience with distributed training

  • Experience deploying models into real-world systems, especially robotics

We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.

Skills Required

  • Experience training models across large GPU clusters
  • Comfortable working with Kubernetes
  • Experience building or operating complex distributed systems
  • Experience with multi-terabyte or multi-petabyte datasets
  • Comfortable with large-scale data processing tools
  • Strong focus on observability and comprehensive metrics collection
  • Ability to move between research code and production-quality systems
  • Willingness and ability to run experiments and debug results thoroughly
  • Work together in person in San Francisco
  • Experience with JAX
  • Experience writing CUDA kernels or optimizing GPU workloads
  • Low-level Linux or kernel programming experience
  • Experience with large-scale video or multimodal datasets
  • Experience building training or evaluation infrastructure
  • Experience with distributed training
  • Experience deploying models into real-world systems, especially robotics
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The Company
6 Employees
Year Founded: 2025

What We Do

Pantograph is a San Francisco-based public benefit corporation and research lab developing generally intelligent robots. It combines scalable machine-learning methods with internet-scale video and real-world robotic data to train models that learn through exploration, failure, and repetition. The company also designs affordable, durable robots intended for broad deployment, aiming to make general-purpose robotics practical and support beneficial applications across physical environments.

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