Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.
We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.
You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.
You might be a good fit if you:
Have trained models across large GPU clusters and are comfortable working with Kubernetes
Have built or operated complex distributed systems
Have worked with multi-terabyte or multi-petabyte datasets
Are comfortable with large-scale data processing tools
Care deeply about observability and collect enough metrics to understand what every part of a system is doing
Are comfortable moving between research code and production-quality systems
Like running experiments, getting surprising results, and digging in until you understand why
Move quickly and reach for simple approaches before complicated ones
Nice to have:
Experience with JAX
Experience writing CUDA kernels or otherwise optimizing GPU workloads
Low-level Linux or kernel programming experience
Experience with large-scale video or multimodal datasets
Experience building training or evaluation infrastructure
Experience with distributed training
Experience deploying models into real-world systems, especially robotics
We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.
Skills Required
- Experience training models across large GPU clusters
- Comfortable working with Kubernetes
- Experience building or operating complex distributed systems
- Experience with multi-terabyte or multi-petabyte datasets
- Comfortable with large-scale data processing tools
- Strong focus on observability and comprehensive metrics collection
- Ability to move between research code and production-quality systems
- Willingness and ability to run experiments and debug results thoroughly
- Work together in person in San Francisco
- Experience with JAX
- Experience writing CUDA kernels or optimizing GPU workloads
- Low-level Linux or kernel programming experience
- Experience with large-scale video or multimodal datasets
- Experience building training or evaluation infrastructure
- Experience with distributed training
- Experience deploying models into real-world systems, especially robotics
What We Do
Pantograph is a San Francisco-based public benefit corporation and research lab developing generally intelligent robots. It combines scalable machine-learning methods with internet-scale video and real-world robotic data to train models that learn through exploration, failure, and repetition. The company also designs affordable, durable robots intended for broad deployment, aiming to make general-purpose robotics practical and support beneficial applications across physical environments.








