Research Data Analyst

Posted 9 Days Ago
Hiring Remotely in United States
Remote
60-75 Annually
Mid level
Gaming
The Role
The Research Data Analyst conducts player behavior analysis, provides insights for game development, and collaborates with teams to enhance player experiences through data interpretation and reporting.
Summary Generated by Built In

Research Data Analyst - 6 Month CONTRACT

Insomniac Games is looking for a new Research Data Analyst. In this role, the Research Data Analyst is part of the User Research team and partners with Sony Game Analytics to transform player data into insights that inform actionable next steps for game development. This role embodies a developer-centered analysis mindset—moving beyond data reporting to uncover meaning behind the metrics. By developing a deep understanding of game systems, development tools, and player behavior, the Research Data Analyst provides explanations for why patterns emerge, identifies red flags, and investigates the root causes behind the numbers.

Essential Duties and ResponsibilitiesAnalytics & Insights
  • Conduct in-depth analysis of player behavior metrics and feedback to identify trends, gaps, and opportunities across gameplay and systems.

  • Develop and maintain dashboards in tools such as Looker to communicate findings and progress against goals.

  • Partner with gameplay programmers to design and maintain event dictionaries, ensuring consistent telemetry data definitions.

  • Identify objectives and queries for data collection across development (SPINT) and post-launch (PROD) databases.

  • Translate complex data sets into clear, actionable insights that guide design, feature prioritization, and project strategy.

Research Collaboration
  • Collaborate with user research teams to integrate quantitative data with qualitative findings, strengthening overall player experience insights.

  • Participate in user research studies to understand player behaviors firsthand and identify new tracking opportunities.

  • Support creation of research reports, visualizations, and presentations that combine telemetry and player study results.

  • Provide expertise on data collection, telemetry architecture, and analytic methodologies to ensure quality and accuracy of player data.

Cross-Functional Partnership
  • Act as a liaison between Game Analytics, User Research, and Development teams, ensuring analytic deliverables align with studio and project needs.

  • Coordinate with Development Support and PSSQA to verify telemetry accuracy and relevance.

  • Communicate analytic updates to research schedules and dependencies with partner teams.

  • Evaluate new data sources, tools, and workflows to continuously improve analytic capabilities.

Developer-Centered Analysis
  • Develop a deep familiarity with game systems, mechanics, and design goals to provide meaningful context for data trends and player behavior.

  • Foster collaboration with development teams to gain a comprehensive understanding of gameplay systems and tools.

  • Use contextual awareness to interpret why patterns occur in the data and to uncover underlying causes affecting player experience.

  • Identify and communicate early indicators or warning signs within data that could affect design outcomes or player satisfaction.

QualificationsExperience:
  • 3–5 years of experience in data analysis, analytics engineering, UX research analytics, or related applied research.

  • Prior experience working with telemetry data and game analytics pipelines is strongly preferred.

Skills and Abilities
  • Strong statistics and data analysis skills (e.g., SQL, R, Python, or similar).
  • Proficiency in mathematical concepts such as probability, statistical inference, and fundamentals of geometry and trigonometry.

  • Ability to apply concepts such as fractions, percentages, ratios, and proportions to practical situations.

  • Proficient in reading, analyzing, and interpreting scientific and technical journals, financial reports, and legal documents.

  • Strong writing skills for creating speeches and articles that conform to prescribed styles and formats.

  • Ability to effectively present information to top management and key stakeholders.

  • Capable of solving practical problems and dealing with a variety of concrete variables in situations with limited standardization.

  • Emphasis in psychology, human-computer interaction, human factors, or a related field is ideal.

  • Familiarity with analytics tools like Omni, Looker, Tableau, Excel, and Power BI.

Other Skills
  • Excellent verbal and written communication skills.

  • Strong organizational and analytical skills.

  • A passion for user research and video games





At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$60$75 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Skills Required

  • 3-5 years of experience in data analysis or related fields
  • Prior experience with telemetry data and game analytics pipelines
  • Strong statistics and data analysis skills (SQL, R, Python)
  • Proficiency in analytics tools like Looker, Tableau, Excel, and Power BI
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The Company
Burbank, CA
408 Employees
Year Founded: 1994

What We Do

Insomniac Games has created and developed award-winning video game franchises across multiple platforms for 25 years, selling more than 70 million games along the way. We’re best known for developing the PlayStation®4 smash-hit, Marvel's Spider-Man (2018), and creating iconic PlayStation franchises such as Spyro the Dragon (1998), Ratchet & Clank (2002) and Resistance (2005). With studios in Burbank, Calif. and Durham, NC, Insomniac has earned 20 local, regional, state and national awards for our workplace culture. You can learn more about us at https://insomniac.games

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