Research Assistant

Posted 9 Days Ago
Be an Early Applicant
Hoboken, NJ, USA
In-Office
16-16 Hourly
Entry level
Industrial • Manufacturing
The Role
Develop and prototype an AI-driven closed-loop adaptive training system for XR motor rehabilitation. Convert VR tasks to AR, integrate hardware with standalone XR headsets, implement real-time hand-tracking and visual feedback, build data capture/replay, assess feasibility, estimate effort, and document progress for the research team.
Summary Generated by Built In

Job Description

The Movement Control Rehabilitation (MOCORE) Lab seeks a part-time XR Research Assistant to support the development of extended reality (XR) applications for motor rehabilitation research. The primary focus of the role is developing the software foundation for an AI-driven adaptive training control system — building the pipeline that links offline performance analysis to automated, real-time adjustment of experimental task parameters. Supporting responsibilities include extending the lab's existing virtual reality (VR) paradigms into augmented reality (AR) and prototyping real-time interaction and visualization features on standalone XR hardware. The position suits a recent graduate with strong Unity development skills, a working knowledge of applied AI/ML, and the ability to rapidly assess feasibility and prototype across both AR and VR. Beyond hands-on development, the assistant will serve as a technical resource to the research team — scoping approaches, estimating effort, and recommending implementation pathways.

Responsibilities

  • Develop the software pipeline for an AI-driven, closed-loop adaptive training control system — including scaffolding to ingest offline analysis outputs and automatically adjust task parameters (e.g., difficulty, visual feedback) on a trial-to-trial basis.
  • Assess technical feasibility of the adaptive control approach, estimate development effort, identify obstacles, and recommend implementation pathways to the research team.
  • Convert existing immersive VR rehabilitation tasks into AR counterparts, including spatial registration of virtual elements (e.g., targets, controlled objects, motion trajectories) to real-world surfaces.
  • Establish and validate the hardware–software connection between experimental devices and standalone XR headsets (e.g., Meta Quest).
  • Implement real-time hand tracking, overlay, and visual-feedback features (e.g., accuracy-driven color modulation), with attention to rendering latency and user experience.
  • Build data capture and replay functionality, including saving hand kinematic data and re-projecting recorded sessions as playback.
  • Document technical progress and coordinate with lab personnel to align development with research objectives.

Qualifications

Required

  • Master's degree in Computer Science or a closely related field.
  • Demonstrated expertise in artificial intelligence and machine learning systems.
  • Demonstrated ability to prototype applications in extended reality (both AR and VR).
  • Proficiency with Unity for XR development.

Preferred

  • Experience developing for standalone VR/AR headsets (e.g., Meta Quest) and porting applications across XR platforms.
  • Experience with real-time hand tracking, hand kinematics, shaders, or particle systems.
  • Familiarity with hardware–software integration and data pipeline development.
  • Exposure to integrating offline analysis (e.g., MATLAB) into interactive/closed-loop systems.
  • Interest in motor rehabilitation, biomedical, or healthcare-related applications.

Department

Biomedical Engineering

Compensation Range

In compliance with the New Jersey Wage Transparency Act, the hourly base range for this position is $15.92. This range represents the University’s good faith estimate of possible compensation at the time of posting. Stevens Institute of Technology determines compensation based on factors including the position’s scope and responsibilities, the candidate’s experience, education, skills, internal equity, market data, and organizational considerations. The final salary will be set considering departmental budget, qualifications, and relevant credentials. This pay range represents base pay only and excludes additional forms of compensation, such as incentives, stipends, or other applicable pay components. For a full overview of our benefits offerings, please refer to the Stevens Institute of Technology Benefits Guidebook, available at:

Benefits Guidebook

General Submission Guidelines: 

Please submit an online application to be considered a candidate for any job at Stevens. Please attach a cover letter and resume with each application. Other requirements for consideration may depend on the job. 

Still Have Questions? 

If you have any questions regarding your application, please contact [email protected]. 

EEO Statement:

Stevens Institute of Technology is an Equal Opportunity Employer. Accordingly, Stevens adheres to an employment policy that prohibits discriminatory practices or harassment against candidates or employees based on legally impermissible factor(s) including, but not necessarily limited to, race, color, religion, creed, sex, national origin, nationality, citizenship status, age, ancestry, marital or domestic partnership or civil union status, familial status, affectional or sexual orientation, gender identity or expression, atypical cellular or blood trait, genetic information, pregnancy or pregnancy-related medical conditions, disability, or any protected military or veteran status. 

Stevens is building a diverse faculty, staff, and student body and strongly encourages applications from people of all backgrounds. Stevens is a federal contractor under the Vietnam Era Veterans' Readjustment Assistance Act (VEVRAA) and the Rehabilitation Act of 1973, as well as other federal statutes. Stevens seeks candidates who will contribute to a welcoming and inclusive environment for all students, faculty and staff.

Jeanne Clery Disclosure: 

In accordance with the Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act (Clery Act), the Department of Public Safety is required to publish an annual security report which includes statistics mandated by the Clery Act. Click here for a copy of this report. 

 

Skills Required

  • Master's degree in Computer Science or a closely related field.
  • Demonstrated expertise in artificial intelligence and machine learning systems.
  • Demonstrated ability to prototype applications in extended reality (AR and VR).
  • Proficiency with Unity for XR development.
  • Experience developing for standalone VR/AR headsets (e.g., Meta Quest) and porting across XR platforms.
  • Experience with real-time hand tracking, hand kinematics, shaders, or particle systems.
  • Familiarity with hardware-software integration and data pipeline development.
  • Exposure to integrating offline analysis (e.g., MATLAB) into interactive/closed-loop systems.
  • Interest in motor rehabilitation, biomedical, or healthcare-related applications.
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The Company
HQ: Teutopolis, IL
1,470 Employees
Year Founded: 1870

What We Do

Stevens Industries, Inc. designs, manufactures, and distributes laminated products, including casework, millwork, laminated panels, components, desks, and other office furnishings. It is recognized as the largest manufacturer of commercial casework and architectural millwork in the United States.

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