Release Manager, Publishing (6 month project hire)

Posted 5 Hours Ago
Be an Early Applicant
7 Locations
In-Office or Remote
85K-102K Annually
Mid level
News + Entertainment
The Role
Manage end-to-end post-launch release process for a live title across consoles and PC. Own submissions, certification, and age-rating workflows; coordinate with development, localization, marketing, and platform partners; build and maintain release schedules; advise on platform compliance and feature approvals to deliver timely, high-quality patches and content updates.
Summary Generated by Built In
Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
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Paramount Games is hiring a Release Manager to own the end-to-end launch process for one of our live titles. This is a high-visibility role that sits at the intersection of development and publishing, keeping every release moving smoothly from first submission to store front.

About the role

You'll be the driving force behind getting post-launch updates onto every platform, on time and without surprises. Working closely with the Executive Producer and the developer, you'll steer day-to-day releases, keep patches and content updates flowing, and support promotional launches along the way. This role suits someone who thinks in systems, spots problems before they become fires, and is always looking for a better way to run the process.

*This will be a 6 month project hire with the potential for extension and/or conversion to staff hire.

Responsibilities

    • Own submissions (patches, content drops, store page updates) across first-party platforms (PlayStation, Xbox, Steam, Epic Games Store, Nintendo)
    • Advise teams on platform compliance requirements, emerging best practices, and new platform opportunities
    • Build and maintain release schedules in partnership with the Executive Producer and developer
    • Serve as the go-to point of contact between development teams and first-party partners
    • Sync with Localization, Marketing, and Development to keep releases on track and high quality
    • Act as the primary technical contact for platform partners
    • Coordinate feature approval processes with platform holders as needed
    • Manage age rating submissions with global rating boards

What you bring

    • Experience shipping on all platforms as a Release Manager (Steam, EGS, Xbox, PlayStation, Nintendo)
    • Hands-on experience with first-party submission and certification processes
    • Expert knowledge of platform requirements: TRCs, XRs, lotcheck, and similar
    • Strong communication skills, including the ability to hold your ground in tough conversations
    • A proactive mindset and comfort owning outcomes
    • Excellent organizational instincts paired with a solutions-first attitude
    • Genuine passion for games and a solid grasp of the full development lifecycle
    • Familiarity with JIRA, Asana, Miro, and Excel
    • Awareness of relevant regulations such as CVAA, COPPA, and GDPR
    • Prior experience on live-service titles

The annual salary range for this position in Los Angeles is $85,000 – $102,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 
 
#Interactive #LI-hybrid #Remote 

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Skills Required

  • Experience shipping on all platforms as a Release Manager (Steam, EGS, Xbox, PlayStation, Nintendo).
  • Hands-on experience with first-party submission and certification processes.
  • Expert knowledge of platform requirements (TRCs, XRs, lotcheck, and similar).
  • Familiarity with JIRA, Asana, Miro, and Excel.
  • Prior experience on live-service titles.
  • Experience managing age rating submissions with global rating boards.
  • Awareness of relevant regulations such as CVAA, COPPA, and GDPR.
  • Strong communication skills and ability to hold your ground in tough conversations.
  • Proactive mindset with comfort owning outcomes and strong organizational instincts.
  • Genuine passion for games and solid grasp of the full development lifecycle.
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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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