R&D Engineer - 2D/Compositing

Posted 8 Days Ago
Be an Early Applicant
Vancouver, BC
Hybrid
93K-124K Annually
Entry level
AdTech • Digital Media • News + Entertainment
Create the Tech Behind Our Magic
The Role
As an R&D Engineer, you'll develop and optimize algorithms, create user-friendly interfaces, and support artists in image processing and compositing. You will collaborate on projects that employ machine learning techniques for visual effects, working closely with engineers and artists to innovate tools for major motion pictures.
Summary Generated by Built In

Who We Are:
Industrial Light & Magic, founded in 1975 by George Lucas, has created some of the most iconic moments in motion picture history. From Star Wars to Jurassic Park, Pirates of the Caribbean, Transformers, The Avengers, theme park rides and interactive experiences, ILM continues to expand the possibilities of what visual entertainment can be.
ILM's Research and Development (R&D) group develops the ground-breaking technology that empowers our artists to create dazzling visuals. ILM's innovations have won 34 Scientific and Technical Academy Awards®. Today, we are 70+ visually-minded software engineers, working side-by-side with over a thousand digital artists in a fast-paced, intensely collaborative, creative film production environment, across studios in San Francisco, Vancouver, London, Sydney, and Mumbai.
Summary of the Role:
We seek engineers to join our 2D/Compositing R&D team and help us develop tools and production techniques for image processing, compositing, and rotoscoping. We work side-by-side with visual effects artists in production on major motion pictures to design, develop, and apply techniques such as:

  • Depth estimation
  • Image segmentation
  • Generative in-painting
  • Plate relighting
  • Image upscaling
  • Frame interpolation.


We welcome engineers with a passion for applying the latest machine learning technology to these challenges and more!
At ILM, a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you're looking for.
ILM strives to be an inclusive environment, and the R&D group in particular embraces promising individuals with a variety backgrounds and experiences.
What You'll Do:

  • A little bit of everything! Develop innovative algorithms, craft artist-friendly user interfaces, optimize data management processes, and build special purpose content creation tools that handle large-scale photo-realistic visual effects production. Occasionally, you might work on shots alongside artists.
  • Work with engineers across all ILM's studios, splitting time between long-term software development projects and day-to-day artist support, consultation, and problem-solving.
  • Collaborate with Disney Research|Studios and with commercial software vendors in developing and deploying the next generation of machine-learning-based imaging tools.


What to Bring:

  • Proficiency in C++ and/or Python on Linux.
  • Knowledge of and/or eagerness to learn principles of visual effects, especially image processing: high dynamic range image formats, lens models and camera tracking, deep image data, matting and segmentation.
  • Experience with Nuke, as a user and plugin developer, is helpful, ideally including Nuke's ML-server.
  • Experience with machine learning techniques, processes, and toolsets.
  • Working knowledge of standard data formats: OpenEXR, Alembic, USD, etc.
  • Enthusiasm for designing artist-friendly interfaces using GUI toolkits: Qt, PySide, QML, etc. You don't need to be a professional UX designer, but you should have a keen sense for how creative people use technology to work together in production.
  • Appreciation of software development principles: object-oriented design, test-driven development, source code management, build and release processes.


Education / Experience:

  • BS and/or advanced degree in computer science or related field, or similar experience.
  • Typically 2+ years or demonstrated experience with professional software development and/or VFX production.


JoinILM
The hiring range for this position in Vancouver is C$92,800 to C$124,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Top Skills

C++
Python

What the Team is Saying

Chris
Chase
Jamie
The Company
HQ: Burbank , CA
200,000 Employees
Hybrid Workplace
Year Founded: 1923

What We Do

Innovation is in the DNA of The Walt Disney Company. We not only embrace it, we translate it into experiences you can see and feel. From our groundbreaking work in advanced audio-animatronic robots featured in the Disney theme parks, to streaming services that are redefining entertainment, to inventing tools to create new worlds in our films — The Walt Disney Company has spent nearly 100 years immersing audiences in new and stunning experiences using groundbreaking technology. When next generation technology meets talented people ready to tackle challenges still to be imagined, anything can happen.

Why Work With Us

Every technologist at Disney is essential to helping us create unforgettable experiences and innovative products. Our teams constantly spearhead innovation by incubating cutting-edge ideas into production-ready solutions. At Disney, you’ll make an impact you can see and feel with a team that both supports and challenges your thinking.

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Hybrid Workspace

Employees engage in a combination of remote and on-site work.

Typical time on-site: Flexible
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