R&D Engineer

Reposted Yesterday
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Pune, Mahārāshtra, IND
In-Office
Mid level
Gaming
The Role
Develop and maintain robust automation frameworks and tools for game testing. Collaborate with leads, developers, and QA to define requirements, integrate with the DTest framework, write and debug code, follow SDLC practices, document solutions, and monitor system performance to reduce manual testing effort.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

 

Job Description

Job Summary:

UBISOFT is seeking for R&D Engineer having proficiency in C++ with good understanding of C# and has an ability to develop state of the art and robust Automation Framework in game testing. It will also involve designing and developing various tools or applications with the team to deliver a robust sustainable solution to help our teams to reduce manual efforts. The R&D engineer will work with the Automation Team Lead and help him develop automation modules for different project. The member will also collaborate with development, QC lead and different managers to understand the requirements and identify the QC needs. 

Job Duties / Responsibilities 

Core Responsibilities 

  1. Delivery the task assigned in stipulated timeframe while taking regular feedback on the progress from the development manager / lead 

  2. Identifying the requirements and acceptance criteria of the tasks assigned. 

  3. Developing good understanding on DTest framework and to be more proficient in writing the code with game to DTest integration. 

  4. Assisting the development manager with all aspects of software design and coding. 

  5. Determining operational feasibility by evaluating analysis, problem definition, requirements, solution development, and proposed solutions. 

  6. Developing software solutions by studying information needs, conferring with users, and studying systems flow, data usage, and work processes. 

  7. Investigating problem areas. 

  8. Developing good understanding on the given code and debug it to identify the problem areas. 

  9. To adhere each stage of software development lifecycle adapted by the team / on the project 

  10. Monitoring the technical performance of internal systems. 

  11. Documenting and demonstrating solutions by developing documentation, flowcharts, layouts, diagrams, charts, code comments and clear code. 

Core Competencies 

  1. Good understanding of Software Development and Testing lifecycle processes 

  2. Strong debugging and troubleshooting abilities 

  3. Good verbal and communication skills and can collaborate with the team members. 

  4. Be flexible in organizing the work as per the requirements 

  5. Ability to organize the work individually on a project or in a team environment 

  6. Open for feedback and enjoys working in a fast paced, constantly iterating environment. 

  7. Highly motivated and quick learner. 

  8. Attitude towards innovation and learning new technologies. 

  9. Good problem-solving skills. Good with identifying and debugging the bugs in the code. 

Technical Competencies 

  1. Good knowledge about C++, C#, and good coding practices. 

  2. Good level of experience of CI/CD using tools like Jenkins, TeamCity etc. 

  3. Knowledge of Versioning/source-code-control system. 

Behavioral Competencies 

  1. Problem Solving 

  2. Teamwork 

  3. Adaptability 

  4. Communication 

  5. Initiative taking capacity 

Additional Information

 

 

Skills Required

  • Proficiency in C++
  • Good understanding of C#
  • Experience with or ability to become proficient in DTest framework and game-to-DTest integration
  • Experience with CI/CD tools such as Jenkins or TeamCity
  • Knowledge of version control / source-code-control systems
  • Strong debugging and troubleshooting abilities
  • Understanding of software development and testing lifecycle processes
  • Ability to design and develop automation frameworks and software tools
  • Good verbal communication and teamwork skills

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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