Quality Control Intern

Posted 4 Hours Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Internship
Gaming • Software
The Role
Read and analyze client documents to extract technical requirements, create checklists, inspect 3D assets (models, textures, materials), manage bugs via tracking tools, produce test reports, develop QC processes, and coordinate with the art and project teams to improve quality.
Summary Generated by Built In
Responsibilities
  1. 阅读和分析来自客户的文档,提取关键的技术需求和规格说明,形成内部的检查表
  2. 检查3D美术内容,包括模型,贴图,材质等,确保其符合技术规范
  3. 制定内部质量控制流程,确保美术团队按照既定的规章制度执行
  4. 使用Bug追踪工具来完成Bug生命周期的管理
  5. 根据测试结果,定期完成测试报告,并为美术团队总结问题及解决方案
  6. 思考和发掘工作中的问题,不断优化和改进质量控制流程
  7. 积极与项目组沟通协调,并建立良好关系
  • Read and analyze documents from clients, extract technical requirements and specifications, and create checklists for the internal team.
  • Inspect 3D assets/content, including models, textures, materials, etc., to ensure they meet technical standard. (Compliance with technical specifications.).
  • Develop internal quality control processes to ensure the art team adheres to established rules and regulations.
  • Use bug tracking tools to manage the lifecycle of bugs.
  • Generate reports based on test results and provide the art team with a summary of issues and solutions.
  • Identify and explore issues in the work process, continuously optimize and improve quality control processes.
  • Actively communicate with the project team, establishing good relationships with all members.
Qualifications
  1. 熟悉主流的美术软件,如3ds max,Maya,Blender等(至少一种)
  2. 熟练掌握Microsoft Office软件
  3. 优秀的解决问题能力,能够从问题中提炼知识和经验,形成内部规范
  4. 优秀的沟通和团队合作能力,能够与美术团队紧密合作
  5. 能够胜任英文工作环境
  6. 丰富的游戏经验,热爱游戏并对游戏美术有独特见解,能够识别游戏美术中的Bug.
  • Familiarity with mainstream DCC software such as 3ds Max, Maya, Blender, etc. (at least one).
  • Proficient in Microsoft Office software.
  • High level of problem-solving skills with an ability to format technical documentation and requirements from practice into internal guidelines.
  • Excellent communication and teamwork skills, able to collaborate closely with the art team.
  • Good knowledge of work-related English is a must.
  • Extensive gaming experience, passion for games, and unique insights into game art, able to identify bugs in game art.

Preferences:

  1. 有3D美术设计或艺术专背景,拥有3D美术基础和创作能力
  2. 有测试或质量管理经验,熟悉测试流程,工具和方法
  • Background in 3D art design or art, possessing a foundation in 3D art and creative abilities.
  • Experience in testing or quality management, familiar with testing processes, tools, and methods.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.
About the Team
• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • Familiarity with at least one mainstream DCC software (3ds Max, Maya, Blender)
  • Proficient in Microsoft Office
  • Strong problem-solving skills and ability to convert practice into internal guidelines
  • Excellent communication and teamwork skills
  • Able to work in an English-speaking work environment
  • Extensive gaming experience and ability to identify game art bugs
  • Background in 3D art design or art with 3D creation skills
  • Experience in testing or quality management, familiar with testing processes, tools, and methods
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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