QA Engineer - League of Legends (Contract)

Posted 25 Days Ago
Be an Early Applicant
Singapore
In-Office
Mid level
eCommerce • Gaming
Riot Games is committed to changing the way video games are developed, published, and supported for players.
The Role
As a QA Engineer, you'll manage quality assurance processes, optimize workflows, and work with developers to enhance game quality for players.
Summary Generated by Built In

Established in 2020, the Singapore Studio is Riot’s second international game development studio. Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players. Our mission is to scale Riot’s games to hyper-serve players.

We partner with our LA headquarters on game development for League of Legends and Teamfight Tactics. We’re also building teams for VALORANT and 2XKO, our take on a fighting game. The Singapore Studio is seeking talented, passionate craft experts with backgrounds in all areas of game development to build games that make it better to be a player. 

We’re focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so everyone can be their best while we boldly pursue games.

That's where you come in.

As a Quality Assurance Engineer you will own the QA process for a team that supports one or multiple Riot products. You will work with your team of software engineers, artists, producers and project managers to create value for Players around the world. You will be guided by Riot's Test Policy to ensure the execution of quality activities at every stage of the software development life cycle. Additionally, you will partner with your team to arrive at more efficient solutions to everyday problems and improve delivery.  You will also be tasked to work with other QA professionals, often remotely to get your work completed.

Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered.

Responsibilities:
  • Impact/Scope
    • Your work impacts your team, neighboring teams, and the players/customers you serve.  You make suggestions on how to improve quality activities on your team. 
  • Complexity
    • You follow Riot QA’s policies, procedures and best practices to independently solve complex problems and complete your assignments.
  • Supervision/Oversight
    • You are able to complete your assignments with minimal to general directions. 
  • Craft Knowledge
    • You are proficient in the fundamentals, theories and techniques of quality assurance.  You can use your craft knowledge to solve complex tasks.
Required Qualifications:
  • 2+ years Software Quality Assurance Experience.
  • Experience designing and executing test plans.
  • Experience managing defects through workflows.
  • Experience tasking remote testers.
  • Experience working embedded with developers and content creators.
  • Experience reporting on test coverage and defect data.
Desired Qualifications:
  • Experience and familiarity with League of Legends
  • Development experience on PC.
  • Development experience on a live service product.
  • Preferred Licenses/certifications:
    • ISTQB Foundation Level
    • ISTQB Agile Tester or ICAgile Agile Testing (ICP-TST) 
    • ISTQB Expert Level
    • ICAgile Test Expert (ICE-AT)

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players.

Top Skills

Remote Testing
Software Quality Assurance
Test Plans
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The Company
4,500 Employees
Year Founded: 2006

What We Do

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment. Players are the foundation of Riot's community and because of them, we’re able to reach new heights.

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