Programmeur de jeu/ Gameplay Programmer

Posted 12 Hours Ago
Be an Early Applicant
Canada
Mid level
Gaming
The Role
The Gameplay Programmer role involves collaborating with content and design teams to develop gameplay systems, AI, and UI features across platforms. Responsibilities include designing scalable systems in C++ and Blueprints, supporting technical documentation, and optimizing performance through profiling. The position requires effective communication and the ability to work independently or in teams.
Summary Generated by Built In

Programmeur de jeu 

Nous sommes un studio de codéveloppement dont l'équipe au Canada soutient le jeu principal en Chine.  Ce rôle exige une collaboration avec notre siège social en Chine, soulignant l'importance d'une communication efficace et d'une cohésion entre les équipes.  Une partie du mandat de ce poste consiste à rendre visite à notre équipe de programmation à Hangzhou, en Chine, pour la formation et le soutien au projet.

  • Collaborer avec les équipes de contenu et de conception pour développer et mettre en œuvre des systèmes de jeu, d'IA et d'interface utilisateur sur plusieurs plateformes.
  • Concevoir et optimiser des systèmes de jeu évolutifs en C++ et Blueprints, en mettant l'accent sur la maintenabilité et les performances en temps réel.
  • Soutenir la documentation technique et assurer l'exactitude et la disponibilité de la documentation sur les systèmes de jeu.
  • Effectuer le profilage des performances et identifier les optimisations potentielles du code et de l'utilisation de la mémoire.
  • Travailler avec les membres seniors de l'équipe sur la résolution de problèmes complexes et, le cas échéant, fournir des conseils aux programmeurs juniors.

Qualifications :

  • Bachelor’s degree in Computer Science, Mathematics, or a related field.
  • 3-5 years of experience in the game industry (or equivalent), ideally with some exposure to a shipped title.
  • Proficiency in C++ (familiarity with C++14 or C++17 is a plus); C# experience is advantageous.
  • Good knowledge of Unreal Engine 4/5 and a working understanding of Blueprints.
  • Strong foundation in linear algebra, design patterns, and container management.
  • Experience with implementing gameplay or AI systems, with a focus on quality and performance.
  • An effective communicator and problem-solver who can work well both independently and within a team environment.

Pourquoi nous pourrions être la compagnie parfaite pour toi:

Nous offrons l’expérience unique de faire partie de la création d'une nouvelle équipe de jeu internationale en plein cœur de Montréal, qui bénéficie de la richesse de la diversité de ses membres et de l’échange culturel avec nos partenaires à Hangzhou.

Nous offrons également :

  • Flexibilité du travail à distance ou le confort de nos bureaux;
  • Couverture d'assurance et télémédecine dès le 1er jour;
  • Indemnité transports et repas;
  • Prime de référencement;
  • REER avec contribution de l'employeur.

Rejoins-nous pour travailler sur un projet ambitieux, dans une atmosphère unique de start-up et avec une équipe de développeurs de jeux passionnés et pleins d'énergie !


Engine Programmer

We are a codevelopment studio with our team in Canada supporting the main game in China.  This role requires collaboration with our headquarters in China, emphasizing the importance of effective communication and cohesion across teams.  Part of this role’s mandate is to have a visit with our programming team in Hangzhou China for project training/support.

Responsibilities:

  • Collaborate with content and design teams to develop and implement gameplay, AI, and UI systems across multiple platforms.
  • Design and optimize scalable gameplay systems in C++ and Blueprints, with a focus on maintainability and real-time performance.
  • Support technical documentation and ensure the accuracy and availability of gameplay system documentation.
  • Conduct performance profiling and identify potential optimizations in code and memory usage.
  • Work with senior team members on complex problem-solving and, when appropriate, provide guidance to junior programmers.

Qualifications:

  • Bachelor’s degree in Computer Science, Mathematics, or a related field.
  • 3-5 years of experience in the game industry (or equivalent), ideally with some exposure to a shipped title.
  • Proficiency in C++ (familiarity with C++14 or C++17 is a plus); C# experience is advantageous.
  • Good knowledge of Unreal Engine 4/5 and a working understanding of Blueprints.
  • Strong foundation in linear algebra, design patterns, and container management.
  • Experience with implementing gameplay or AI systems, with a focus on quality and performance.
  • An effective communicator and problem-solver who can work well both independently and within a team environment.

Why could we be the perfect place for you:

We offer the unique experience of being part of the foundation of a new international game team right in the heart of Montreal, which benefits from the rich diversity of its members and the cultural exchange with our partners in Hangzhou.

We also offer:

- The flexibility of working remotely or the comfort of our office,

- Insurance coverage and telemedicine from day one,

- Transportation and meal allowance,

- Referral bonus,

- RRSP with employer contribution.

Join us to work on an ambitious project, in a unique ‘Start-Up Atmosphere’ and with a team of passionate and energetic game developers!

Top Skills

C++
The Company
Pasadena, California
4,438 Employees
On-site Workplace
Year Founded: 2001

What We Do

NetEase Games, the video games division of NetEase, Inc., is a leading global video game developer and publisher, with operations in nine countries including owning global games studios that operate independently in North America, Europe and Japan.

We have developed and published international titles such as Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint.

NetEase Games works with other industry leaders and premium intellectual property holders to co-develop, distribute and market video games and content to players globally. Since our founding in 2001, we have developed or published hundreds of mobile, console and PC video games.

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