Programmer

Posted 9 Days Ago
Be an Early Applicant
New Westminster, BC
In-Office
Mid level
Gaming • Software
The Role
The Programmer will contribute to Unreal Engine multiplayer games by designing, prototyping, implementing game systems, and improving game performance while collaborating with other teams.
Summary Generated by Built In

About Offworld:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. 

Fast forward to 2025, Offworld has over 140 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have just announced our upcoming title "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.


We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.
We are looking for a talented Programmer for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!

RESPONSIBILITIES
●    Being one of the key contributors in Unreal Engine based multiplayer games.
●    Advising, designing, prototyping, implementing and refining core game systems.
●    Analyzing, identifying and improving game performance.
●    Adapting to unfamiliar areas of code or concepts when investigating a problem.
●    Work closely with the rest of the programming team to assist in development, to be a positive contributor to improvement and integration of new code.
●    Coordinating with the testing team to work on fixes for bugs.
●    Working with members of other departments on cross-department features [e.g.,sound, animation, VFX]
●    Integrating third-party SDKs and Unreal Engine updates.

Requirements
●    Bachelor's degree in Computer Science, or equivalent
●    2+ years of experience as a software engineer, preferably in the games industry
●    Experience using C++
●    Understanding of the Unreal Engine Networking Stack and familiarity with multiplayer systems
●    Experience with debugging tools and automated testing frameworks
●    Comfortable working independently as well as collaboratively in a team environment
●    Familiarity with profiling tools and basic performance optimization techniques
●    Basic proficiency with command line tools and scripting
●    Experience with Unreal Engine is considered a plus 
●    Exposure to AI systems in game development is considered an asset
●    Fluency in English (written and spoken)

This is a full-time, fixed-term 12-month contract position, with the requirement to work from our office three days per week. There is the possibility of an extension or transition to a permanent role based on the needs of the business.

This role offers:

  • Extended health and dental benefits
  • 2 weeks of paid vacation 
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume. 


Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Top Skills

C++
Unreal Engine
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The Company
HQ: New Westminster, British Columbia
139 Employees
Year Founded: 2014

What We Do

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine.

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same.

If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

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