Product Manager – Roadmap Track (Sunshine Island)

Posted Yesterday
Hiring Remotely in United States
Remote
Senior level
Gaming • Software
The Role
Own the long-term roadmap, core game systems, retention, progression, and content strategy for a live mobile farming game. Prioritize features, define KPI targets, analyze cohorts and A/B tests, and guide multi-phase releases with cross-functional teams. Partner with a Project Manager on agile delivery while focusing on product direction, market insight, player engagement, and revenue growth.
Summary Generated by Built In

As the Product Manager for the Roadmap Track, you will own the long-term features, core game loops, and retention systems that keep Sunshine Island, our flagship casual farming title, growing.

Our product team operates in two specialized execution tracks: Strategic Roadmap (deep features, long-term systems) and LiveOps (recurring events, monetization, D2C growth). You will lead the Roadmap Track in a close PM/PJM pair, partnering directly with a dedicated Project Manager (PJM) who manages day-to-day agile mechanics and operational scheduling. This structure frees you to focus on product direction, new mechanics, and the impact of what we build. You work with a complete feature team of dedicated engineers, designers, economy designers, artists, and data analysts, bringing new mechanics to a mature game.

This position is ideal for a data-driven Product Manager who thinks in roadmaps, stays close to the market to see what works, comes up with their own ideas for new mechanics, and wants to have a measurable impact on retention and long-term revenue.

YOUR MISSION
  • Roadmap & Feature Ownership: Own the Roadmap Track backlog and quarterly plan. Keep existing features and systems healthy (progression, content updates, guilds, tournaments) while prioritizing and sequencing larger releases that move our KPIs.

  • New Mechanics & Market Insight: Stay close to the market: play and analyze games in the genre, see what works, and come up with your own ideas for new mechanics that make the game better in its genre. Game designers own the detailed feature design, and you bring the ideas, the evidence, and the KPI goals.

  • Retention & Early Game: Own first-session and early-game retention (FTUE, unlock pacing, onboarding) and the path from new player to veteran, working with analysts on cohorts and A/B tests.

  • Progression & Content: Shape progression and content cadence with economy designers (content waves, level cap, progression speed), so players keep finding new things to do from the first session to veteran play.

  • KPI Ownership & Testing: Own the roadmap KPIs: D7 and early retention, veteran DAU and ARPDAU of high-level players, and progression speed. Define success metrics up front and read A/B tests and cohorts together with the data analysts.

  • Delivery & Collaboration: Partner with your track PJM on sprint scoping and release scheduling and act as the central product anchor for the feature team. Drive multi-phase features from goal to release, with clear scope and learnings per phase. You report to the Director of LiveOps and work day to day with the game's Product Owner.

YOUR PROFILE
  • 4–6 years as a Product Manager or Game PM in mobile F2P gaming (casual, farming, simulation, or city-builder experience preferred).

  • Proven Live Game Experience: Demonstrated experience running a live game and thinking in roadmaps: prioritizing, sequencing, and delivering large features, and weighing trade-offs between them.

  • Market-Informed Mindset: Plays and analyzes games in the genre, has a strong pulse on what works, and turns it into ideas for new mechanics. Comfortable with retention and monetization metrics (D7, ARPDAU, LTV, churn).

  • Player & Systems Understanding: Understanding of what keeps players engaged over time: progression, onboarding, long-term retention systems, and how economy and content pacing work together.

  • Cross-Functional Communicator: Skilled at aligning and inspiring cross-functional teams (Art, Tech, Design, Analytics) through clear commercial reasoning without needing direct line management.

  • Agile & Operationally Minded: Highly organized, calm under live operational pressure, and accustomed to working alongside PJMs in SCRUM/Kanban frameworks.

  • Time Zone: Located within +/- 3 hours of CEST for real-time collaboration in our remote-first setup.

  • AI-Savvy or Curious: Comfortable using AI tools in your daily work, or keen to learn. We use AI across production and expect you to try it.

WHAT WE OFFER
  • Direct ownership of the product direction and long-term growth of a high-scale mobile title generating millions in revenue.

  • A complete feature team and a close partnership with a dedicated PJM, who handles operational overhead so that you stay focused on product strategy and impact.

  • A mature, remote-first studio culture that values autonomy, data-driven decisions, and sustainable execution.

  • A competitive compensation package, personal development budget, and flexible working conditions.

Skills Required

  • 4–6 years of experience as a Product Manager or Game PM in mobile free-to-play gaming
  • Experience with casual, farming, simulation, or city-builder games
  • Proven experience running a live game and managing product roadmaps
  • Experience prioritizing, sequencing, and delivering large features
  • Ability to analyze games and market trends and develop new gameplay mechanics
  • Comfort with retention and monetization metrics including D7 retention, ARPDAU, LTV, and churn
  • Understanding of progression, onboarding, long-term retention, game economies, and content pacing
  • Strong cross-functional communication with art, technology, design, and analytics teams
  • Experience working with PJMs in Scrum or Kanban environments
  • Highly organized and comfortable operating under live-game operational pressure
  • Located within plus or minus 3 hours of CEST
  • Comfort using AI tools or willingness to learn them

Stillfront Group Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Stillfront Group and has not been reviewed or approved by Stillfront Group.

  • Leave & Time Off Breadth — Paid time off is described as generous in certain European hubs, with some Germany-based roles listing 30 days of vacation. Jurisdictions like Sweden and Germany also provide substantial statutory vacation and parental leave through local policies.
  • Wellbeing & Lifestyle Benefits — Work arrangements often include remote or hybrid options, flexible hours, and in some cases “work from anywhere,” depending on studio and role. Local teams also highlight social events and a human-first culture that supports autonomy and collaboration.
  • Equity Value & Accessibility — Selected senior or key employees have been eligible for long-term restricted-stock-unit programs, indicating potential ownership upside in some roles. Executive compensation also includes long-term equity incentives, though this is not universal across studios.

Stillfront Group Insights

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The Company
HQ: Stockholm
1,168 Employees
Year Founded: 2010

What We Do

Stillfront Group is a global gaming company that develops a broad portfolio of digital games for diverse audiences worldwide. Its games span established franchises and smaller titles across multiple genres, are produced by teams and studios around the world, and attract millions of players. The company is headquartered in Stockholm, Sweden, and its shares are listed on Nasdaq Stockholm.

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