Principal Tools Programmer

Posted 8 Days Ago
Be an Early Applicant
Amsterdam
Senior level
Gaming • Sports • eSports
The Role
As a Principal Tools Programmer, you will enhance the Decima Editor's features and performance by collaborating with artists and designers, improving existing tools, and implementing new functionalities. You'll contribute to code quality and support other programming teams, focusing on creating powerful content-authoring tools in a dynamic game development environment.
Summary Generated by Built In

Guerrilla is looking for a Principal Tools Programmer to help develop the Decima Engine's Editor! This role requires strong programming skills and a passion for good user experience.

Who we are

Decima

At Guerrilla, we’re passionate about creating cutting-edge technology tailored to the needs of our games and our partners. That’s why we built Decima: an award-winning, industry-leading engine designed from the ground up.

Decima pushes modern hardware to its limits, delivering best-in-class graphics and performance. It also empowers teams with artist- and designer-friendly workflows, robust production planning tools, and advanced debuggers for programmers.

We believe that the tools a studio uses are just as important as the games they create—and with Decima, we’re setting the stage for innovation and creativity.

The Tools Team

At Guerrilla, the Tools Team is responsible for the design, development, and maintenance of the Decima Editor.

The Decima Editor is used in-house and externally by hundreds of artists and designers to develop extraordinary open world games! It's a comprehensive native desktop application encompassing a 3D and 2D world editor, asset browser, node-based editors, a sequencer timeline, review tools, localization, and sound design pipelines.

You can discover more about the Decima Editor here.

Our Tools Team is also responsible for the application framework that the Decima Editor is built upon. This framework is used by other programming teams to develop tools within the Decima Editor.

We are proud of creating an innovative, powerful toolset and of supporting other teams of programmers, artists, and designers to achieve their vision!

What you will do

In this role, you will:

  • Work in a team of software engineers, interact closely with artists and designers
  • Establish requirements, design & implement improvements to enable growth of the editors’ feature set and the editor performance
  • Bring advancements from the wider Game-Dev Tools and DCC industry to the Decima Editor
  • Closely collaborate with your lead to define longer term initiatives and roadmaps
  • Write high quality, maintainable code and elevate other around you to do the same
  • Contribute to the vision for content-authoring tools within a large, dynamic games studio

Who you are

To qualify for this position, we expect you to have/be:

  • At least 6 years of DCC/GUI Tools Development experience in the games industry or a related industry
  • You are an experienced C++ programmer with excellent software design and architecture skills
  • Skilled in algorithms, software design & architecture, and debugging
  • You are comfortable working within a very large existing codebase and toolset
  • An excellent written & verbal communicator

Plusses:

Things that we consider as bonuses, but are not hard requirements include:

  • Experience working on AAA game tools/pipelines
  • Skilled in tools design, workflows and usability
  • An understanding of game development pipelines and production cycles

Interested?

If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit:

  • CV
  • Cover Letter

If you have existing materials:

  • C++ code sample that showcases your programming skills. Please include an overview.
  • Demo material presenting your tools (video or screenshots and a short overview).

Please note: This position is based in our studio in the heart of Amsterdam. Guerrilla offers relocation and immigration support.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Top Skills

C++
The Company
Amsterdam
413 Employees
On-site Workplace
Year Founded: 2003

What We Do

As one of Europe's leading game development studios, Guerrilla has continually pushed the boundaries of technical and artistic excellence since its inception in 2003. Today, the studio employs 400 professionals from 25 different nationalities. Guerrilla’s state-of-the-art offices are located in the cultural and historical heart of Amsterdam, The Netherlands — a great place to work and play.

Guerrilla was founded as the result of a merger between three smaller Dutch studios: Lost Boys Games, Orange Games and Digital Infinity. In 2005, it was acquired by Sony Interactive Entertainment after the release of Killzone on PlayStation 2. In the decade that followed, Guerrilla expanded Killzone into a successful franchise with a handheld spin-off and three sequels.

Guerrilla's next title, released for PlayStation 4 in 2017 and for PC in 2020, is the critically and popularly acclaimed open world action-RPG Horizon Zero Dawn. The studio released its sequel Horizon Forbidden West in February 2022, with the Burning Shores expansion in 2023. This year, Guerrilla also released the PSVR2 title, Horizon Call of the Mountain

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