Principal Level Designer

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Hiring Remotely in USA
Remote
Gaming
The Role

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is looking for a Principal Level Designer to utilize their expertise and help us ship 4:LOOP.  As a Principal Level Designer, you will be at the center of multiple disciplines working together to make our levels polished and fun to play. 

KEY RESPONSIBILITIES

  • Own gameplay-focused design work for combat maps
  • Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision
  • Build and implement layouts using set game metrics with Unreal Engine
  • Work in Unreal Blueprints 
  • Help maintain consistent navmesh and gameplay metrics throughout our levels
  • Prioritize well, meet project deadlines, and communicate progress clearly and frequently
  • Present design ideas, receive feedback, and adjust accordingly with rapid iteration
  • Playtest and iterate on implemented levels to polish 
  • Help drive external/outsourced level development 
  • Implement level design assets across all areas of the game, all while collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators

KEY QUALIFICATIONS

  • A portfolio with a strong sense of scale, pacing and spatial design
  • Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
  • 10+ years of Level Design experience with at least one shipped game in Unreal Engine
  • Expertise using 3d design packages such as Maya, Blender, or 3DS Max
  • Deep understanding of shooter combat design
  • Expertise with Unreal Engine & Blueprints
  • Experience working with Outsource teams to achieve excellent environments and level design 
  • Ability to improvise and creatively solve problems in collaboration with other artists and designers
  • Self-motivated and able to work independently and take initiative
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc

BONUSES

  • Architectural Background or a good understanding of the principles
  • Working knowledge in Unreal Engine Sequencer and Camera setup
  • C++ knowledge 

Annual Salary Range: $180,000 - $210,000

Our ranges are based on California market rate regardless of work location in the US.
 

Find out more about our benefits and team on our careers page!

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.


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The Company
HQ: Encino,, CA
55 Employees

What We Do

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. Through our two development teams (an in-house studio, and a creative co-development team who collaborates with external partners), Bad Robot Games drives a diverse slate which includes AAA and iii titles, as well as a mix of original projects and established IP.

All our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), which uniquely allows us to blend artists, areas of expertise, and perspectives across industries to create truly innovative games. And because of this constant collaboration, we’re able to bring a novel, fully-integrated approach to cross-medium world building.

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

Bad Robot Games is an equal opportunity employer. We offer competitive salaries and compensation packages to all our full-time hires--which includes comprehensive benefits, and amazing opportunities both in and outside the office. For more information on current career opportunities with Bad Robot Games, email [email protected].

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