Principal Game Designer, Engagement

Posted 22 Days Ago
Be an Early Applicant
Cary, NC
In-Office
Expert/Leader
Gaming • Metaverse
The Role
As a Principal Game Designer, you'll create systems for player engagement and contribute to the Fortnite ecosystem through innovation and collaboration across teams.
Summary Generated by Built In
WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

DESIGNWhat We Do

Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic.

What You'll Do

Epic Games is looking for a Principal Game Designer to tackle high-level engagement challenges across the Fortnite ecosystem. This includes innovating existing systems like Quests and Passes and creating entirely new structures to guide the player experience across the growing platform. Designers at Epic drive vision across cross-disciplinary development teams to engage players with goals that enrich their knowledge and tie in to broader forms of progression.

In this role, you will
  • Craft meaningful goals for players that build their exposure, experience, and mastery of new and existing game mechanics, all while immersing them in the world of Fortnite
  • Spearhead innovation in design for the engagement space, including systems, progression, and rewards, fulfilling key engagement metrics and supporting broad systematic framework needs
  • Communicate and represent a vision for the player’s experience to multiple teams across the company, as well as supporting teams of all crafts to optimize their engagement
  • Collaborate with product management and marketing teams to ensure player satisfaction and overall game health while driving growth across the ecosystem and supporting key activations
  • Drive collaborative and iterative live design to prototype quickly, make changes live soon after, learn from them, and iterate
What we're looking for
  • 10+ years of experience shipping multiple titles as a game designer, working on engagement content or goal-based progression systems in live-service multiplayer environments 
  • Demonstrated talent for empathizing with players and a deep understanding of player motivations, forms of play, and the effects of goal setting on play
  • Strong interest in BR and the Fortnite Ecosystem with an understanding of what makes them work
  • Able to react quickly to changing project needs and drive decisions, then own that vision
  • You’re player-focused, passionate, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do 
EPIC JOB + EPIC BENEFITS = EPIC LIFE

Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Top Skills

Unreal Engine
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The Company
HQ: Cary, NC
5,500 Employees
Year Founded: 1991

What We Do

Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina, and has more than 50 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates one of the world’s largest games, Fortnite, and Epic has over 600 million accounts with over 5 billion friend connections across Fortnite, Fall Guys, Rocket League, and the Epic Games Store. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

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