平台与全能工程师 (Platform and Generalist Engineer)

Posted 5 Hours Ago
Be an Early Applicant
2 Locations
In-Office or Remote
Mid level
Gaming • Software
The Role
Integrate and maintain game platforms across PS5, Xbox Series, Nintendo Switch, and PC. Implement platform SDK features including achievements, save data, accounts, online services, and store functionality. Lead TRC, XR, and Lotcheck certification, maintain CI/CD build pipelines, resolve crashes and performance issues, and adapt existing PC or console features to target platforms. Support gameplay, UI, and tools development as a generalist while identifying compatibility, performance, memory, and certification risks.
Summary Generated by Built In

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Responsibilities
  • 负责游戏在 PS5 / Xbox Series / Nintendo Switch / PC 等平台的适配、集成与维护

  • 对接各平台 SDK,实现成就 / 奖杯、存档、用户账号、在线服务、内购等平台功能

  • 主导平台认证(TRC / XR / Lotcheck的准备与问题修复,推动项目通过审核

  • 维护构建与发布流程(打包、CI/CD、多平台自动化出包)

  • 负责崩溃、内存、加载等跨领域疑难问题的排查与修复

  • 作为通才补位:在项目需要时支援玩法、UI、工具等方向

  • 主导将现有 PC / 主机功能适配到目标主机平台的技术工作,识别平台兼容性、性能与认证方面的风险

 

  • Own platform integration and maintenance across PS5 / Xbox Series / Nintendo Switch / PC

  • Integrate platform SDKs to deliver achievements/trophies, save data, user accounts, online services, and store features

  • Lead platform certification (TRC / XR / Lotcheck) preparation and issue resolution, driving the title through submission

  • Maintain build and release pipelines (packaging, CI/CD, automated multi-platform builds)

  • Investigate and resolve cross-domain issues: crashes, memory, loading, and stability

  • Act as a generalist, supporting gameplay, UI, or tools work wherever the project needs it

  • Own technical adaptation of existing PC / console functionality to target console platforms, identifying platform-specific compatibility, performance and certification risks.

Qualifications

专业要求

  • 有至少一个主机平台的完整项目经验(从开发到过审 / 上线)

  • 熟悉平台 SDK 集成与平台功能实现(成就、存档、在线模块等)

  • 有 TRC / XR / Lotcheck 认证问题处理经验

  • 熟悉打包与构建流程,有 CI/CDJenkins / TeamCity / Horde 等)使用经验

  • 具备快速切换技术领域的学习能力与独立排查复杂问题的能力

  • 有主机移植经验,或有将已上线商业项目适配到其他平台的经验

  • 深入理解主机平台在性能、内存与包体方面的限制

  •  

通用任职要求

  • 计算机、软件工程或相关专业本科及以上学历(能力突出者可放宽)

  • 3 年以上游戏开发经验,参与过至少 1 款已上线或已完整开发周期的项目

  • 扎实的现代 C++C++14/17)功底,理解内存管理、多线程、性能优化

  • 熟练使用 Unreal EngineUE4/UE5)进行商业项目开发

  • 熟悉 Git / Perforce 等版本管理工具

  • 具备良好的英文读写能力,可阅读英文技术文档与进行日常书面沟通

  • 良好的沟通与协作意识,能够与策划、美术等非技术岗位高效配合

加分项

  • 有 2 个及以上主机平台的上线经验

  • 有主机移植(PC → 主机,或跨主机)项目经验

  • 有崩溃分析与线上问题追踪(Crash Dump / Sentry / Backtrace 等)经验

  • 有构建效率优化、包体优化经验

  • 有直接与平台方(第一方)沟通的经验

  • 有 Nintendo Switch / Nintendo Switch 2 开发经验

  • 有将 Unreal Engine 项目移植到任天堂平台的经验

  • 有使用 NVIDIA Nsight Graphics 或同类平台工具分析主机 GPU 负载的经验

  • 有在无法直接接触平台硬件 / 服务的情况下,与发行方或外部合作伙伴协作推进项目的经验

 

Role-Specific Requirements

  • At least one full console project cycle, from development through certification/release

  • Hands-on platform SDK integration experience (achievements, save data, online modules)

  • Experience resolving TRC / XR / Lotcheck certification issues

  • Familiarity with packaging and build pipelines; experience with CI/CD (Jenkins, TeamCity, Horde, or similar)

  • Proven ability to move quickly between technical domains and independently debug complex problems

  • Experience with console porting or platform adaptation of an existing commercial title

  • Strong understanding of platform-specific performance, memory and package constraints

General Requirements

  • Bachelor's degree or above in Computer Science, Software Engineering, or a related field (exceptional candidates may be considered regardless)

  • 3+ years of professional game development experience, with at least one shipped title or one full production cycle

  • Strong modern C++ (C++14/17) skills, with solid understanding of memory management, multithreading, and performance optimization

  • Hands-on commercial experience with Unreal Engine (UE4/UE5)

  • Familiarity with version control systems such as Git / Perforce

  • Working proficiency in written English; able to read technical documentation and communicate in writing

  • Strong communication skills and the ability to work effectively with non-technical disciplines (design, art)

Nice to Have

  • Shipped titles on two or more console platforms

  • Console porting experience (PC to console, or cross-console)

  • Crash analysis and live issue tracking (crash dumps, Sentry, Backtrace, or similar)

  • Build-time and package-size optimization experience

  • Direct experience communicating with first-party platform holders

  • Nintendo Switch / Nintendo Switch 2 development experience

  • Experience porting Unreal Engine titles to Nintendo platforms

  • Experience profiling console GPU workloads using NVIDIA Nsight Graphics or equivalent platform profiling tools

  • Experience working with publishers or external partners when direct access to platform hardware/services is constrained

About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide
About Our Team
Since the turn of the century, Xi’an has made a conscious effort to foster the growth of its high-tech industries, including software development firms. Virtuos has planted roots here as well, becoming a leading AAA game developer with an established studio in the city. As a result, Virtuos Xi’an has become the most attractive choice for anyone in Shaanxi province wishing to embark on a career in game development. And as the fastest growing studio in the whole of Virtuos, there’s plenty of room for new talents to hop in and contribute to the world’s biggest console games – a dream that would have been impossible even a decade ago.
Since our establishment in 2012, Virtuos Xi’an has never stopped growing and continues to expand by providing top-quality art services from concept art to 3D art for major titles.
About the Team
• Work at Virtuos Xi’an, one of our fastest growing studios
• Experience life in the historic capital of China
• Contribute to the world’s biggest AAA gaming titles
• Customized training programs and regular workshops
• Monthly gaming competitions and other activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • At least one complete console project cycle from development through certification or release
  • Hands-on platform SDK integration experience, including achievements, save data, and online modules
  • Experience resolving TRC, XR, or Lotcheck certification issues
  • Experience with packaging and build pipelines and CI/CD tools such as Jenkins, TeamCity, or Horde
  • Ability to move between technical domains and independently debug complex issues
  • Console porting or commercial title platform adaptation experience
  • Understanding of console performance, memory, and package constraints
  • Bachelor's degree or above in Computer Science, Software Engineering, or a related field
  • Three or more years of professional game development experience and at least one shipped title or complete production cycle
  • Strong modern C++14 or C++17 skills, including memory management, multithreading, and performance optimization
  • Commercial development experience with Unreal Engine 4 or 5
  • Familiarity with Git, Perforce, or similar version control systems
  • Working proficiency in written English
  • Strong communication and cross-disciplinary collaboration skills
  • Shipped titles on two or more console platforms
  • Crash analysis and live issue tracking experience using crash dumps, Sentry, Backtrace, or similar tools
  • Build-time or package-size optimization experience
  • Direct communication experience with first-party platform holders
  • Nintendo Switch or Nintendo Switch 2 development experience
  • Experience porting Unreal Engine titles to Nintendo platforms
  • Console GPU profiling experience using NVIDIA Nsight Graphics or equivalent tools
  • Experience coordinating with publishers or external partners when platform hardware or services are inaccessible
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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