Pipeline Engineer II, Universal Scene Description

Posted 7 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
130K-165K Annually
3-5 Years Experience
Software
The Role
Develop computer-graphics pipeline tools and character rigs, collaborate with engineering and art teams, write user documentation, resolve technical issues, design efficient USD workflows.
Summary Generated by Built In

Pipeline Engineer II - USD

Our mission at DigitalFish is to help our customers derive transformative value across their organizations by building next-generation technologies that define the future of digital-media creation and consumption for millions of users.
We have partnered with leading digital media companies, and are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others.

OUR ENGINEERING TEAM
Our engineers develop resilient and scalable solutions on internal projects as well as external projects with our partners across animation, visual effects, mixed reality, social media and game production. All of our engineers contribute to an agile product development lifecycle by applying skills that span from requirements analysis, design, graphics tools, pipeline tools, workflow analysis and pipeline integration.
THE ROLE
As part of our engineering team, you will play a pivotal role in developing computer-graphics pipeline tools and implementing character rigs. This is the perfect role for someone with practical experience developing and deploying Python libraries and pipeline tools for XR, games, visual effects and/or animation production. 

If you’d like to collaborate with the brightest minds and spearhead next-generation production pipelines and engines, this could be the role for you!
Ideal candidates will have 4+ years of relevant work experience, but if you think you’re right for this position, contact us; we’ll listen.


WHAT YOU'LL DO

  • Design efficient USD workflows and implement the tools to support those workflows
  • Write user documentation and design notes for the software you create
  • Collaborate closely with the engineering and art teams internally and at our clients
  • Take ownership of technical issues and drive them to resolution
  • Triage and resolve technical issues in the tools

WHO YOU ARE

  • BS/BA in Computer Science or related engineering field
  • 7-10 years experience developing computer-graphics pipelines and tools; at least 4 of those years in a USD pipeline environment
  • Solid understanding of USD concepts such as the representation of primitive objects, groups and hierarchies, schemas, layers and composition, and a practical understanding of how these USD concepts apply to production workflows.
  • Proven experience writing and supporting USD tools in production, including import and export to/from DCCs, and the manipulation of USD scene data in collaborative workflows
  • Experience using USD schemas to implement custom prim types and/or attributes
  • Proven experience scripting Python/PyQt or C++/Qt plugins for at least one of the following DCC tools (e.g., Maya, Houdini, Blender, Katana) and/or game engines (e.g., Unity, Unreal Engine)
  • Experience implementing character rigging and animation pipelines in USD*
  • Experience implementing materials and surfacing pipelines in USD*
  • Experience extending or modifying USD itself via C++*
  • Good understanding of 3D-graphics including mathematical fundamentals such as trigonometry, linear algebra, matrices, vectors and quaternions
  • Deep professional experience in team development using Python, and familiarity with C++
  • Solid general programming skills including knowledge of software patterns, build systems, and optimization for performance and memory footprint
  • Familiarity with Agile/Scrum development processes
  • Self-motivated with strong communication skills and able to work both in a team and independently
  • Proof of eligibility to work in the United States

      COMPENSATION & BENEFITS

      • The annual salary range for this position is $130,000 to $165,000 plus equity (per qualifications)
      • The base pay actually offered will take into account internal parity, job-related knowledge, skills, and experience among other factors
      • Health Insurance - Medical, Dental, Vision and Life Insurance
      • Discounts on movie tickets, theme parks, hotels, Broadway and Vegas shows, shopping partners & more
      • Flexible working environment and more!

      ADDITIONAL INFO
      The ability to work on the West Coast time zone is preferred.

      DigitalFish is an equal opportunities employer ensuring that all applicants are treated equally and fairly throughout our recruitment process. We are determined to ensure that no applicant experiences discrimination on the basis of sex, race, ethnicity, religion or belief, disability, age, gender identity, ancestry, sexual orientation, veteran status, marriage and civil partnership, pregnancy and maternity, or any other basis prohibited by applicable law.
      DigitalFish is not able to sponsor immigration petitions for this role at this time.
      All applicants must have the right to work in the United States.
      We look forward to hearing from you!

      Top Skills

      Python,C++
      The Company
      Menlo Park, California
      39 Employees
      On-site Workplace
      Year Founded: 2000

      What We Do

      DigitalFish accelerates digital-media innovation for the best-known media companies, production studios, technology leaders and consumer brands worldwide. Our content and the impact of our technology are seen by millions everywhere from the big screens of blockbuster films to mobile- and mixed-reality devices.

      DigitalFish has long been a trusted partner of leading digital media companies, and we are at the center of their efforts to build a new generation of platforms and experiences. Current and past customers include Apple, Google, Meta, Disney, DreamWorks, Activision, Technicolor, ESPN, LEGO, NASA and many others.

      Founded and led by pioneers from Pixar and Lucasfilm, we started out at the forefront of 3-D animation as a commercially viable medium, and we’ve been leaders in digital-media innovation ever since.

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