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DigitalFish
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Technical Artist role at DigitalFish, responsible for bridging the gap between artists and engineers. Define technical requirements, develop workflows, collaborate with teams, and maintain technical-art guidelines. Bachelor's degree in Games, Art, Interactive Media Design, or equivalent industry experience required. Expertise in Unity and Unreal game engines, content-production, and optimization. Proof of eligibility to work in the United States.
Lead development of a Qt application targeting creative users. Design and develop new software components and systems. Collaborate with multi-disciplinary teams to provide artist-accessible tools.
Design and implement Python libraries and tools for efficient production workflows. Collaborate with team members in an Agile development environment and contribute to the documentation of the pipeline.
Research and develop color perception algorithms and computer vision for camera and AR applications, work on imaging technology for camera capture and augmented reality experiences, collaborate with cross-functional teams, and provide leadership for new project development.
Formulate and solve numerical optimization problems in computer vision and graphics, design and train ML models, optimize ML solutions for deployment, collaborate on experiments and concepts, resolve technical issues.