Narrative Director [Assassin's Creed]

Reposted 2 Days Ago
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Montréal, QC, CAN
In-Office
Expert/Leader
Gaming
The Role
The Narrative Director at Ubisoft will define and evolve the narrative vision for the brand, ensuring coherence and strategic alignment across projects while collaborating with creative leaders and overseeing narrative systems.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Narrative Director at Ubisoft Montreal, you will define, structure, and evolve the long-term narrative vision of the brand. Working closely with the Head of Content, the Content Director, and the Franchise Game Director, you will help ensure a consistent player experience, a strong narrative identity, and a shared writing culture across projects, while respecting each team’s creative autonomy.

This role acts as a strategic reference and narrative architect for shared narrative foundations. You will collaborate closely with Creative Directors and Narrative Directors on each project, who remain accountable for the creative vision, quality, and final narrative experience of their games.

What you’ll do:

  • Define a long-term narrative vision aligned with brand themes, tone, and player experience.
  • Establish core narrative principles that guide the evolution of a shared universe.
  • Align project narrative leaders and franchise stakeholders around a common vision.
  • Design and oversee shared narrative systems, including canon lore, cross-project character arcs, and narrative frameworks.
  • Ensure coherence and scalability of the narrative ecosystem across the brand.
  • Support projects when intentional narrative deviations are needed.
  • Build and maintain a narrative roadmap aligned with brand strategy.
  • Act as a strategic partner to project teams on storytelling, pacing, and narrative integration with gameplay.

Qualifications

  • Proven ability to structure narrative at a brand level over the long term.
  • Strong understanding of player experience coherence, narrative identity, and brand strategy.
  • Experience collaborating closely with Game Directors and Creative Directors.
  • Demonstrated influence-based leadership, aligning teams without direct authority.
  • Strong strategic communication and synthesis skills.
  • Ability to foster best practices and shared narrative culture across multiple studios.
  • Solid understanding of AAA game development pipelines.
  • Curiosity and engagement with narrative innovation in games and related media.

What to send our way

  • Your CV highlighting relevant skills and experiences.
  • Examples of narrative work, frameworks, or shipped projects relevant to the Narrative Director role.

Skills Required

  • Proven ability to structure narrative at a brand level
  • Strong understanding of player experience coherence and brand strategy
  • Experience collaborating with Game Directors and Creative Directors
  • Demonstrated influence-based leadership
  • Strong strategic communication and synthesis skills
  • Ability to foster best practices and shared narrative culture
  • Solid understanding of AAA game development pipelines
  • Curiosity and engagement with narrative innovation

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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