Mid or Senior Gameplay Engineer | Elsewhere, Activision

Posted 20 Days Ago
Be an Early Applicant
2 Locations
In-Office
Senior level
Gaming • Hardware
The Role
Design, implement and debug gameplay systems and tooling in C++, collaborating with design, content, animation and technical art teams. Own or contribute to player controls, camera, weapons, abilities, inventory, narrative and related systems. Iterate from prototyping to shipping AAA titles, participate in code reviews, and mentor engineers to maintain high technical and gameplay quality.
Summary Generated by Built In
Job Title:Mid or Senior Gameplay Engineer | Elsewhere, Activision

Requisition ID:R025466

Job Description:

Elsewhere Entertainment is a new Activision studio formed to create an all-new
franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there.
 

As a Mid or Senior Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming.
 

You’ll help us by...
  • Collaborating on gameplay systems and contributing to the tooling and scripting systems to support them. As An expert, you would be owning and driving these gameplay systems.
  • Actively collaborating with design and content teams to learn and understand their needs.
  • Supporting colleagues and leading the charge to maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.
  • As an Expert, mentor other engineers in engineering and gameplay system development.
     
You’re awesome because you have...
  • Solid knowledge of working and debugging in C++.
  • A strong understanding of one or more of a variety of areas in gameplay technology such as
    - Player control of vehicles.
    - Player character and camera controls, with an eye for visual quality.
    - Weapon, damage and ability systems.
    - Cinematic, quest or narrative systems.
    - Inventory, loot and stat driven systems.
  • Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback.
  • Strong mathematics skills, including proficiency with trigonometry, and linear algebra.
  • Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art.
  • A strong desire to iterate and gather feedback from colleagues, with a positive drive to improve the quality of the features you own.
  • An appetite for playing modern video games and breaking down the technical ideas behind what feels “good” for a player.
  • Experience shipping AAA titles.

Bonus points for...
  • Familiarity with gameplay systems in a multiplayer game environment.
  • Familiarity with gameplay animation systems and concepts such as motion matching, IK and finite state machines.
  • Experience with physics middleware systems, such as Havok and PhysX.
  • Experience interacting with scripting systems to expose functionality in collaboration with technical design teams.
  • Experience working with or contributing to in-house engine development.
     

Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.


Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.
We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.
Ready to Activate Your Future?
#elsewhere

Skills Required

  • Solid knowledge of working and debugging in C++
  • Strong understanding of one or more gameplay technology areas (player vehicle control, character and camera controls, weapon/damage/ability systems, cinematic/quest/narrative systems, inventory/loot/stat systems)
  • Strong communication skills for sharing ideas and giving meaningful feedback
  • Strong mathematics skills including trigonometry and linear algebra
  • Experience collaborating across disciplines (gameplay engineering, animation, design, technical art)
  • Desire to iterate, gather feedback, and improve feature quality
  • Appetite for playing modern video games and analyzing technical design
  • Experience shipping AAA titles
  • Familiarity with gameplay systems in multiplayer environments
  • Familiarity with gameplay animation systems and concepts (motion matching, IK, finite state machines)
  • Experience with physics middleware systems such as Havok or PhysX
  • Experience interacting with scripting systems to expose functionality
  • Experience working with or contributing to in-house engine development
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The Company
Year Founded: 2001

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