Mid-level / Senior Platform Engineer (Porting / Co-dev)

Posted Yesterday
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Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
126K-160K Annually
Senior level
Gaming
The Role
Develop and optimize platform-facing systems in proprietary game engines across PC and consoles. Implement and tune memory allocators, I/O/streaming pipelines, CPU/job systems, and platform SDK abstractions. Profile and resolve performance bottlenecks, collaborate with gameplay/rendering/audio/content teams, and contribute tooling and regression detection to ensure stable, performant builds and developer workflows.
Summary Generated by Built In

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. That includes world-class IPs as well as our own creations across multiple genres.

We are seeking a passionate Platform Engineer to help across various, technically ambitious projects. You will work across platform-facing systems on modern consoles, including PS5, Xbox Series X|S, and Switch 2. You will implement new features, fix bugs, profile and optimize existing code. This role is remote-friendly in Canada (Pacific-time overlap required).

What You’ll Tackle

    • Own and evolve platform systems in proprietary engines across PC and consoles, with an emphasis on performance and reliability.

    • Implement and optimize memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, lifetime tracking, OOM safety).

    • Build and tune I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding, patch-friendly layouts).

    • Improve CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory locality, frame-time stability, hitch reduction).

    • Integrate and maintain platform SDK-facing code and abstraction layers, ensuring clean boundaries between platform-specific and cross-platform systems.

    • Profile and optimize using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools) to identify bottlenecks and regressions.

    • Partner with gameplay, rendering, audio, and content teams to define budgets, best practices, and guardrails that keep builds performant and stable.

    • Contribute to tooling and workflows that improve developer velocity (profiling hooks, telemetry, regression tests, automated reporting, validation checks).

    • Communicate clearly to production and stakeholders on constraints, trade-offs, risk, and roadmap for performance and platform readiness.

You’ll Thrive Here If You

    • Enjoy learning about bleeding edge technologies and implementing them from scratch.

    • Get excited to work on things that you’ve never worked on before.

    • Embrace being a generalist that can jump into various areas of a game engine, like platform APIs, streaming, rendering, audio, etc.

    • Have strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation).

    • Have solid understanding of console constraints and performance fundamentals: CPU architecture, memory hierarchy, cache behavior, and storage/I/O characteristics.

    • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards.

Bonus XP

    • Any side projects you can share.

    • Shipped at least one title on PS5, Xbox Series X|S, and/or Nintendo hardware, especially with platform/performance responsibility.

    • Familiarity with platform profiling workflows (e.g., PIX and equivalent console tooling) and building internal performance diagnostics.

    • Experience creating performance regression detection (benchmarks, automated captures, dashboards) and production-friendly guardrails.

    • Experience with Unreal Engine.

Skills Required

  • Strong modern C++ and systems-level debugging skills (multithreading, performance profiling, low-level investigation)
  • Solid understanding of console constraints and performance fundamentals (CPU architecture, memory hierarchy, cache behavior, storage/I/O characteristics)
  • Experience implementing and optimizing memory systems (allocators, pools, paging/streaming heaps, fragmentation mitigation, lifetime tracking, OOM safety)
  • Experience building and tuning I/O and streaming foundations (async file I/O, decompression pipelines, asset streaming, prioritization, bandwidth/latency hiding)
  • Experience improving CPU performance and scalability (job systems, thread scheduling, contention reduction, cache/memory locality, hitch reduction)
  • Experience integrating and maintaining platform SDK-facing code and abstraction layers
  • Proficiency profiling and optimizing using platform and internal tooling (CPU sampling, memory trackers, I/O traces, performance capture tools)
  • Ability to take ownership, deliver maintainable solutions, and contribute constructively to team standards
  • Remote-friendly in Canada with Pacific-time overlap required
  • Shipped at least one title on PS5, Xbox Series X|S, and/or Nintendo hardware (platform/performance responsibility)
  • Familiarity with platform profiling workflows (e.g., PIX and equivalent console tooling) and internal performance diagnostics
  • Experience creating performance regression detection (benchmarks, automated captures, dashboards) and production-friendly guardrails
  • Experience with Unreal Engine
  • Side projects or work samples to share
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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