Level Designer

Posted Yesterday
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San Ramon, CA, USA
In-Office
82K-114K Annually
Mid level
Gaming • Design
The Role
The Level Designer is responsible for designing, building, and implementing 3D levels in Unreal Engine, collaborating with Design, Art, and Production to create immersive gameplay experiences.
Summary Generated by Built In
Welcome to Striking Distance Studios!
Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. 
 
Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

THE OPPORTUNITY

Striking Distance Studios is focused on delivering high-quality, immersive gameplay experiences. The Level Design team plays a critical role in shaping the player experience by building engaging, gameplay-driven environments from concept through final polish. This role will work closely with Design, Art, and Production to bring experiences to life, support core gameplay systems, and help drive the project toward key milestones.

RESPONSIBILITIES

  • Design, block out, and implement 3D levels from concept through final gameplay in Unreal Engine.
  • Collaborate closely with Design, Art, and other disciplines to support core gameplay mechanics and ensure a cohesive player experience.
  • Own levels end-to-end, including gameplay implementation, layout iteration, and final polish. Utilize gameplay objects and scripting to bring levels to life.
  • Communicate progress regularly with Production, hit agreed-upon deadlines, and respond quickly to feedback through iteration.

QUALIFICATIONS

  • 3+ years of experience in game development with a focus on level design.
  • Strong proficiency in Unreal Engine for building and iterating on 3D level blockouts.
  • Solid understanding of core level design principles, gameplay flow, and player experience.
  • Experience working on at least one shipped AAA title as a Level Designer (or similar role).
  • Ability to collaborate cross-functionally and communicate clearly with Design, Art, and Production.
  • Proven ability to take ownership of work, iterate quickly based on feedback, and deliver high-quality results within deadlines.

PREFERRED QUALIFICATIONS

  • Experience building large-scale or open environments.
  • Strong understanding of environmental storytelling and world-building.
  • Familiarity with gameplay scripting and implementation using Blueprint or similar tools.
  • Experience working in a fast-paced AAA production environment with cross-disciplinary teams.
  • Ability to proactively identify issues, propose solutions, and improve workflows.
  • Passion for creating immersive player experiences and a strong eye for layout, pacing, and player guidance.

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

In California, the expected salary range for this position is $82,000-$114,000. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Don’t meet every single requirement? 

Studies have shown that women and people of color are less likely to apply at jobs unless they meet every single qualification.  At Krafton we are dedicated to building a diverse, inclusive, and authentic workplace, so if you’re excited about this role but your past experience doesn’t align perfectly with every qualification in the job description, we encourage you to apply anyway.  You might just be the right candidate for this or other roles.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

Top Skills

Blueprint
Unreal Engine
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The Company
HQ: San Ramon, CA
214 Employees
Year Founded: 2019

What We Do

Driven by people. Inspired by challenges. Relentless to deliver creative excellence. At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be. Together with our partners at KRAFTON, Inc., our team is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team. To us excellence is not a skill, but an attitude!

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