Level Designer Intern

Sorry, this job was removed at 03:20 p.m. (CST) on Wednesday, Nov 13, 2024
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San Ramon, CA
In-Office
Gaming • Design
The Role

THE COMPANY

KRAFTON is dedicated to identifying and publishing games worldwide that offer a uniquely enjoyable experience, crafted by our globally recognized production studios known for their distinctive creativity. We continuously push the boundaries of gaming enjoyment by embracing new challenges and technologies and expanding our platforms and services to captivate an even larger fan base. Best known for the genre-defining worldwide sensation PUBG: Battlegrounds, our stellar studios based across the globe include PUBG Studios, Striking Distance Studios, Unknown Worlds, Bluehole Studio, RisingWings and more. In collaboration with our passionate and driven team, we strive to establish ourselves as a renowned creator of masterpieces in the global gaming market.

THE OPPORTUNITY

Join our team as an intern to learn the ins and outs of the gaming industry.  Located at our San Ramon office, this internship will last for 12 weeks onsite.  We are looking for someone local to our office who has the required skills, who's passionate about games, and willing to learn from our team. This intern will join the Level Design team and help us design fun, high-quality gameplay spaces.

 Responsibilities:

  • Designing and documenting objective based gameplay scenarios supporting both solo and co-operative gameplay elements.
  • Designing terrain that supports PvE combat, engaging traversal and objective based gameplay placements.
  • Work together with Creative Leadership and the Game Design Team implementing and iterating of levels/missions and gameplay elements.
  • Collaboration with various disciplines including Environmental Art, Engineering, SFX and VFX.

Qualifications:

  • Can work at the SDS San Ramon office 5 days a week.
  • Working knowledge of the Unreal 5 game engine and Blueprint scripting.
  • A solid understanding of current multiplayer co-operative gameplay and mission design mechanics.
  • Proficiency in the level design process with the capacity to iterate and collaborate with other game designers.
  • The ability to evaluate, critique and design 3D spaces with an understanding of level design concepts such as:
    • Pacing and ramping gameplay mechanics.
    • Pathing and traversal flow.
    • Landmarking.
    • Sightlines and visibility.
    • Creative use of scale.
    • Following defined metrics.
    • Using art, color, lighting, and composition to augment gameplay design.
  • Must love video games, be an active collaborator, and motivated team player.

Experience Requirements:

  • A Higher Education Degree is NOT a requirement.
  • Examples of Level Design proficiency in at least one of the following categories:
    • A portfolio showcasing the ability to create maps, levels, or worlds using modern game engines.
    • Examples of your "Game Mod" level designs.
    • Game Jam Projects showcasing your level designs.
    • Personal Level Design Projects using the Unreal Engine.

Preferences:

  • Involvement in the Game Modification and/or Game Jam Communities.
  • Experience using 3D modeling software such as Maya and Blender.
  • Familiarity with using graphic editing programs such as Photoshop and Gimp.
  • Local to the San Ramon area. (Neither relocation nor housing will be available for this internship.)

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

In California, the expected rate for this position is $32/hour. The listed expected salary range represents a good faith estimate and the actual pay may depend on a variety of job-related factors that can include experience, education, skills, and location.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

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The Company
HQ: San Ramon, CA
214 Employees
Year Founded: 2019

What We Do

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.

Together with our partners at KRAFTON, Inc., our team is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

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