Lead VFX Artist

Posted 2 Days Ago
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Brighton, Brighton and Hove, England
In-Office
Senior level
Gaming • Information Technology • Esports
The Role
Lead the VFX department, guiding a team of artists, setting standards in visual effects using Unreal Engine 5, and collaborating with multiple departments to integrate high-quality VFX in games.
Summary Generated by Built In

Job Title

Lead VFX Artist

Department

Art 

Location(s) 

Brighton UK 

Reports To 

Art Director 

Job Type 

Permanent 

Who We Are

Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms . With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment.

Job Summary 

We are seeking a highly skilled Lead VFX Artist with deep expertise in Unreal Engine 5. You will define the artistic and technical standards for VFX, guide a team of artists, and collaborate closely with design, cinematic, and engineering departments to deliver effects that are visually spectacular, performant, and seamlessly integrated into gameplay.

This is a leadership role at the intersection of creativity and technology, requiring strong direction, hands-on execution, and mastery of UE5’s Niagara, Lumen, Nanite, and material systems.

In addition to leading internal team members, you will also oversee and collaborate with external co-development partners, ensuring their work aligns with our creative vision, technical standards, and production goals.

Please note we do require someone to be based from one of our Studios at least 3 days a week. 

Duties and Responsibilities  

  • Push the visual fidelity of VFX using UE5’s latest features (Niagara, Lumen, Nanite) while balancing performance requirements.
  • Drive innovation in real-time effects, cinematic presentation, and player feedback.
  • Collaborate with technical artists and engineers to expand UE5’s VFX toolset and pipeline for AAA production.
  • Set and maintain performance budgets for VFX across platforms (PC, console, next-gen hardware).
  • Manage and mentor a team of VFX artists, providing clear direction, feedback, and professional development.
  • Define workflows and pipelines for UE5 VFX production, ensuring efficiency and scalability across large teams.
  • Partner with design teams to ensure VFX enhance gameplay readability, feedback, and immersion.
    Work with cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling sequences.
  • Act as the primary Unreal Engine VFX expert, supporting cross-team problem solving and technical guidance.

Essential Skills, Attributes and Experience

  • Minimum 7+ years of VFX experience in the games industry, including at least 2 shipped AAA titles.
  • Expert-level proficiency in Unreal Engine 5, including Niagara, materials, shaders, Lumen, and optimization workflows.
  • Strong portfolio showcasing high-fidelity, real-time UE5 VFX.
  • Solid understanding of real-time rendering, particle systems, physics, and performance constraints.
  • Proven leadership experience managing and mentoring a VFX team.
  • Excellent cross-discipline collaboration, communication, and problem-solving skills.

Highly Desirable 

  • Experience with procedural tools (Houdini, EmberGen) integrated into UE5 pipelines.
  • Familiarity with cinematic or pre-rendered VFX via Unreal Sequencer.
  • Experience managing outsourcing or external vendors.
  • Understanding of multiplayer or networked gameplay VFX challenges.
  • Passion for staying at the forefront of real-time VFX and Unreal Engine innovation.

Hangar 13  prides itself on the diversity of its team members, partners, and communities.  For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination.  

As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment.  Please contact us if you need to request reasonable accommodation.

SECURITY NOTICE -  We have recently been made aware of increasing occurrences of bad actors posing as company HR personnel to gain information from "potential candidates", in the form of job interviews and offers. These scams can be quite sophisticated and appear legitimate.

Please know that Hangar 13 and 2K never use instant messaging apps to contact prospective employees or to conduct interviews.

If you believe you have been a victim of such a scam, you may fill out a complaint form at https://complaint.ic3.gov/ and https://reportfraud.ftc.gov/ detailing as much as possible. We are taking these matters very seriously and apologize for any inconvenience.

#LI-Hybrid

##LI-MW1

Top Skills

Embergen
Houdini
Lumen
Nanite
Niagara
Unreal Engine 5
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The Company
Brighton,
290 Employees
Year Founded: 2013

What We Do

Hangar 13 is an internal 2K development studio that creates influential AAA video game experiences across all major platforms. The studio is based in four locations around the world: Brighton (UK), Brno & Prague (Czech Republic) and across the US, working collaboratively as one team. Each of our locations provides the opportunity to work with some of the most talented developers in the industry, on creatively challenging and exciting projects, in a diverse and welcoming environment. Our focus is on making the highest quality games with sustainable, healthy development plans; to tell stories that engage players through worlds and experiences that keep them hooked from start to finish. We strive to be a studio that our team members know they can make a difference and grow professionally alongside creating games they are proud of

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