Lead VFX Artist

Posted 17 Days Ago
Be an Early Applicant
Hiring Remotely in United States
Remote
100K-205K Annually
5-7 Years Experience
Gaming
The Role
Lead VFX Artist responsible for designing and implementing high-quality real-time visual effects to enhance player experience. Collaborate with art, engineering, and design teams to achieve project goals. Maintain VFX pipelines, mentor junior artists, and stay updated on industry trends. Troubleshoot technical VFX issues and document processes.
Summary Generated by Built In

We are a team of intrepid explorers, creating worlds that we’ve always wanted to experience. We are curiosity seekers, working together to solve the challenges that come with stepping into the unknown. And we know that we’ll get there faster if we stay together and embrace different perspectives and new ways of thinking. We invite those who share our vision for groundbreaking player experiences to explore our career openings and join us in this journey of creating new worlds together.

Worlds Untold is seeking a Lead VFX Artist with a creative and collaborative spirit, who is passionate about pushing the boundaries of visual effects to enhance storytelling and immersive gameplay. 

As a Lead VFX Artist, you will be responsible for designing and implementing real-time high-quality visual effects that enhance the player experience. You will work closely with the art, engineering and design teams to create visually compelling and technically proficient effects that align with the artistic vision of our projects.


Key Responsibilities:

  • Design, conceptualize, create, and implement high-quality real-time visual effects using Unreal Engine
  • Collaborate with the art, engineering and design teams to understand and execute the visual goals of the project
  • Define our quality expectations Ensure quality are met throughout the different production phases
  • Optimize effects for performance without sacrificing visual quality
  • Develop and maintain VFX pipelines and workflows using basic project management skills to ensure efficient production
  • Stay updated with industry trends and techniques to continually enhance the studio's VFX capabilities
  • Mentor and provide feedback to junior VFX artists to help them grow their skills
  • Establish constructive feedback loops with the VFX team (to include internal team, independent contractors, and outsource teams), maintaining a consistent style and quality level, fostering a curious, collaborative, creative and safe environment
  • Troubleshoot and solve technical VFX issues in collaboration with the engineering team
  • Document VFX processes and techniques for future reference and training

Basic Qualifications:

  • Bachelor’s degree in Visual Effects, Animation, Computer Graphics, or a related field, or equivalent experience
  • Strong proficiency in Unreal Engine, particularly with its particle systems and shader creation
  • Excellent understanding of advanced real-time VFX techniques and principles using a physically based renderer
  • Proficient in 3D math, expressions and scripting in a modern VFX pipeline targeting console hardware
  • Proficiency in industry-standard VFX tools such as Houdini, Maya, or After Effects
  • Strong artistic sense with a keen eye for detail, color, composition, and timing
  • Ability to work independently and collaboratively in a fast-paced environment
  • Strong problem-solving skills and ability to troubleshoot complex VFX issues
  • Excellent communication and interpersonal skills

Preferred Qualifications:

  • Experience with other game engines and proprietary VFX tools
  • Knowledge of scripting languages such as Python or Unreal Engine's Blueprint
  • Experience with performance optimization techniques for VFX
  • Understanding of PBR (Physically Based Rendering) and how it applies to VFX
  • Experience in leading VFX projects or teams
  • Passion for gaming and a strong understanding of how VFX can enhance gameplay experiences


What We Offer:

  • Remote working environment
  • Comprehensive health benefits
  • Parental leave
  • Retirement saving plan
  • A studio culture that values diversity & inclusion

Our Values:

  • Embrace The Unusual
  • Create Collaboratively 
  • Don’t Overthink It
  • Cultivate Curiosity


Compensation Range:

  • Canada: $136,000 - $168,000 CAD
  • United States: $203,000 - $259,000 USD


We understand that experience comes in many forms and we’re dedicated to inviting new perspectives into Worlds Untold. If your resume doesn't perfectly match all the criteria listed, we still encourage you to apply! We are very interested in candidates who are passionate, eager to collaborate, and are able to bring unique viewpoints to our team.

We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.

Top Skills

After Effects
Houdini
Maya
Unreal Engine
The Company
HQ: Vancouver
21 Employees
On-site Workplace
Year Founded: 2023

What We Do

Worlds Untold is a AAA first-party development studio that is part of NetEase Games. The studio is creating interactive narratives that blur the line between games and film in order to create a sense of immersion and engagement with their worlds and characters unlike any other. Headquartered in Vancouver, Canada but with global reach. Worlds Untold is led by industry veteran Mac Walters, an experienced producer and industry veteran with over two decades of experience in games and writing.

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