Lead UI Engineer

Posted 14 Days Ago
Be an Early Applicant
Hiring Remotely in USA
Remote
3-5 Years Experience
Gaming
The Role
Lead and manage a team of UI Engineers to build a best-in-class user experience for a new shooter game in the Splitgate universe. Coordinate tasks, provide mentorship, and collaborate with artists, designers, and engineers to meet production goals. Stay updated with industry trends and technologies to enhance production processes.
Summary Generated by Built In

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

As a Lead UI Engineer, you will be building towards a best-in-class user experience for Splitgate 2. You will achieve this by overseeing and coordinating a team of UI Engineers to meet production goals, getting hands-on with various tasks, and supporting collaboration between artists, designers, and engineers. You will serve as a go-to person for advice, as well as a production point of contact regarding anything related to UI.

What we’re looking for:

  • A dedicated leader: You are transparent, empathetic, and accountable towards both your team and towards the production at large. You are capable of delivering and receiving feedback in a constructive and effective fashion. You are unafraid to face any situation and are willing to lead by example.
  • A determined engineer: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them.
  • A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks on hand.
  • A passionate gamer: You are a gamer who grew up playing games and can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game.

What you will be doing:

  • Leading and managing a team of UI Engineers, providing guidance and mentorship
  • Empower team members with clear expectations and hold them accountable for their key results
  • Distributing tasks to various team members, and following up on their progress individually and during meetings
  • Communicating progress, challenges, risks, and solutions to stakeholders
  • Collaborating with artists, designers, and engineers to develop and maintain efficient production pipelines
  • Staying up-to-date with the latest industry trends and technologies to keep our processes cutting-edge

What you will need:

  • 4+ years of UI engineering experience, along with 1+ years of experience with managing a team
  • Experience with Unreal Engine, UMG, and Slate
  • A Bachelor’s degree in Computer Science, Software Engineering, or other equivalent education
  • Ability to read, review, and write exceptional C++ code
  • Strong debugging, profiling, and problem solving skills
  • An understanding of common UI architecture methodologies (MVC, MVVM

What will also be helpful:

  • Proven experience in leading and mentoring a team of UI Engineers
  • Experience with shipping a title
  • Experience with supporting a live service game, delivering seasonal updates
  • Deep overall understanding of game development pipelines and workflows
  • Experience with developing and shipping games on console
  • Experience with JIRA, Perforce, and Swarm
  • Excellent time management and prioritization skills
  • Excellent interpersonal and communication skills

Top Skills

C++
The Company
HQ: San Francisco, CA
51 Employees
On-site Workplace
Year Founded: 2016

What We Do

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. And we’re just getting started.

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