Lead Texture Artist - ILM London

Posted 2 Days Ago
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London, Greater London, England, GBR
In-Office
Expert/Leader
Digital Media • Gaming • News + Entertainment • Sports
The Role
Leads texture artists and establishes texturing workflows and technical strategies for visual effects projects. Responsibilities include bidding, delegation, creating photorealistic hero assets, coordinating handoffs, resolving complex asset issues, collaborating with modeling and look-development teams, maintaining quality standards, and translating client creative direction into artist guidance. The role requires extensive film or episodic VFX experience, especially with photoreal assets, digital doubles, creatures, and hard-surface models.
Summary Generated by Built In

Job Posting Title:

Lead Texture Artist - ILM London

Req ID:

10159371

Job Description:

Position Summary

The Lead Texture Artist is responsible for leading other artists with patience and respect to make sure they are supported and successful. They establish the texturing workflow and technical strategy for their show, while bidding, delegating, creating photoreal hero assets for extreme close-ups, and managing show expectations.

Prior experience in photoreal visual effects is essential, as you’ll be instrumental in delivering projects that uphold ILM’s legacy of excellence and innovation.

What You’ll Do
  • Help with handoffs and communicating asset goals and notes between artists, production and supervision. 

  • Works with Supervisors and HOD to determine the best approach for complex issues.

  • Instigates and explores workflow strategies for complex assets.

  • Collaboration with a cross-functional team, including Modelers, Lookdev TDs, and other Groom Artists.

  • Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices.

What We’re Looking For
  • Significant proven experience in VFX for film or episodic content at a Senior or Lead level

  • Proven ability to deliver complex assets to the highest level of quality.

  • Ability to maintain the team's asset presentation and delivery standards across multiple shows.

  • Flexibility working across digital doubles, creatures and hard surface assets.

  • Distilling the creative vision from clients into notes for artists to follow. 

  • Experience working closely with production on a large scale feature. 

Technical Skills
  • A good understanding of a full Visual Effects pipeline.

  • Proven production experience with Mari.

  • Experience with Substance Designer and/or Painter is a plus.

  • Familiarity with Katana, Nuke, and look-development workflows.

  • Ability to use shotgrid is a plus. 

This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.

Job Posting Segment:

ILM London

Job Posting Primary Business:

ILM London

Primary Job Posting Category:

Texture - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

London, United Kingdom

Alternate City, State, Region, Postal Code:

Date Posted:

2026-08-26

Skills Required

  • Significant proven experience in visual effects for film or episodic content at a Senior or Lead level
  • Proven ability to deliver complex assets to the highest level of quality
  • Ability to maintain asset presentation and delivery standards across multiple shows
  • Experience working across digital doubles, creatures, and hard-surface assets
  • Ability to distill client creative vision into actionable notes for artists
  • Experience working closely with production on a large-scale feature
  • Good understanding of a full visual effects pipeline
  • Proven production experience with Mari
  • Experience with Substance Designer and/or Substance Painter
  • Familiarity with Katana, Nuke, and look-development workflows
  • Ability to use ShotGrid

The Walt Disney Company Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.

  • Pay Growth & Progression Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
  • Healthcare Strength Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
  • Wellbeing & Lifestyle Benefits Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.

The Walt Disney Company Insights

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The Company
HQ: Burbank, CA
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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