Lead Technical Artist

Reposted Yesterday
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2 Locations
In-Office or Remote
Senior level
Gaming • Software
The Role
The Lead Technical Artist will oversee art content production pipelines, managing a team while ensuring technical quality and innovation across projects.
Summary Generated by Built In

About the Position
Virtuos Paris is looking for an experienced Lead Technical Artist to support production teams and help ensure that Tech Art solutions are consistent, scalable, and production-ready across projects.

This role is focused on team leadership, production support, workflow structure, and technical problem-solving. You will work closely with Technical Artists, artists, developers, producers, leads, and management to help teams deliver quality at scale.

The Lead Technical Artist will guide the Tech Art team in alignment with project direction, support management decisions, and help translate them into concrete production actions. This role also contributes to the wider Tech Art direction of the studio by supporting initiatives driven by the Tech Art leadership.

Responsibilities

Key Responsibilities

1. Production Support, Workflows & Technical Art Delivery

  • Support Tech Art production on active projects.
  • Help define, structure, and maintain workflows, pipelines, and technical processes.
  • Ensure Tech Art solutions are production-ready, scalable, documented, and usable by artists.
  • Identify technical risks, blockers, and production issues early.
  • Work with artists and developers to solve complex technical and artistic challenges.
  • Contribute to project structure, naming conventions, pipeline documentation, tools, and onboarding material.
  • Support performance, stability, and quality expectations in collaboration with project leadership.
  • Ensure solutions are tested in real production conditions, not only theoretically valid.

2. Team Leadership & Management

  • Guide, support, and mentor Technical Artists in their daily work.
  • Help define priorities, assign tasks, and follow progress with production.
  • Ensure team members are not blocked and have the right information to move forward.
  • Review work to maintain quality, consistency, and efficiency.
  • Support career development through feedback, coaching, and regular follow-up.
  • Help the team grow through production challenges, documentation, and knowledge sharing.
  • Foster a collaborative and respectful team culture where people support each other.

3. Studio Tech Art Contribution

Beyond project work, this role contributes to the wider Tech Art direction of the studio by supporting initiatives already defined by the current Tech Art leadership, helping structure practices, workflows, and collaboration across teams and projects.

This includes:

  • Supporting the growth and structuring of Tech Art across the studio.
  • Helping bring consistency in practices, workflows, and expectations.
  • Strengthening collaboration across teams, projects, and French studios.
  • Contributing to shared documentation, training material, and knowledge sharing.
  • Supporting cross-project initiatives, technical reviews, and process improvements.

4. Collaboration & Communication

  • Work closely with developers, artists, production, leads, and management.
  • Communicate clearly on technical topics with both technical and non-technical stakeholders.
  • Help translate project needs into concrete Tech Art actions.
  • Escalate risks and blockers when needed.
  • Collaborate with international Virtuos teams and external clients.
  • Support alignment between project goals, art direction, technical constraints, and production planning.
Qualifications

Qualifications & Experience

  • Significant experience in the video game industry as a Technical Artist, Senior Technical Artist, Lead Technical Artist, or similar role.
  • Strong experience with Unreal Engine is essential.
  • Solid understanding of real-time production constraints, art pipelines, optimization, and performance.
  • Strong understanding of at least several Tech Art domains such as: 
    • environment pipelines
    • shaders and materials
    • tools and automation
    • procedural workflows
    • VFX or lighting support
    • character or animation pipelines
    • profiling and optimization
  • Ability to guide Technical Artists and support their growth.
  • Experience working with artists, developers, producers, and leads in production.
  • Ability to structure workflows, document processes, and make solutions usable by production teams.
  • Good understanding of modern game technologies, production pipelines, and technical constraints.
  • Ability to take ownership, anticipate issues, and propose practical solutions.
  • Strong communication and interpersonal skills.
  • Strong written and spoken English required.
  • French is highly appreciated, but not mandatory.
  • Experience with AAA production or co-development is a strong plus.
About Us
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Founded in 2004, our Paris studio is located within the lush confines of Parc Saint-Christophe in Cergy – easily reachable by public transport.
Our studio has a full suite of capabilities to undertake projects of varying scopes, including co-developments, adaptations, and remasters of AAA games. A great example of this is our recently launched homemade game, Mahokenshi, which was released in January 2023.
Virtuos Paris houses a team of experts from technical artists and game designers to engineers. Our Paris studio takes pride in its engineering team’s depth of experience, which has been providing its rich expertise in re-engineering and adaptation, as well as in gameplay mandates to our global partners to bring some of the world’s top AAA games to life.
About the Team
• Work at Virtuos Paris studio, close to the city center of Paris - the iconic capital of France
• Contribute to the world’s biggest AAA titles in gaming
• End-of-project celebrations, teambuilding outings, and studio bonding activities
• Gaming corners with consoles and a common area
• Comprehensive medical healthcare provided for all staff
• Remote work is possible
• Relocation support
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Skills Required

  • 5+ years of experience in the video game industry
  • Strong expertise in graphic production methods and pipelines for AAA projects
  • Solid understanding of modern game technologies
  • Mastery of industry-standard graphics software
  • Proven ability to program shaders
  • Good knowledge of at least one programming language
  • Experience leading artists through the full creation process
  • Professional portfolio demonstrating technical art expertise
  • Strong communication and interpersonal skills
  • Professional proficiency in English and French
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The Company
HQ: Singapore, Singapore
3,007 Employees

What We Do

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.

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