Lead Software Engineer

Posted Yesterday
Be an Early Applicant
Auckland, NZL
In-Office
Senior level
Artificial Intelligence • Edtech • Gaming • Software
The Role
Lead a team of engineers to architect, implement, and maintain core real-time game systems. Provide technical leadership, mentor engineers, define technical strategy, drive execution, ensure performance and quality, collaborate cross-functionally, and participate in hiring and scaling the team.
Summary Generated by Built In
Lead Software Engineer

Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.

We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That’s why we’re building:

For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.

For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.

For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.

We are committed to helping every person maximize their potential and live a life of meaning. It’s a difficult problem that requires brilliant people and tremendous effort over time.

As a Lead Software Engineer, you will guide a team of engineers while architecting and driving the development of the core technologies and systems underpinning our games. Combining hands-on technical leadership with people leadership, you'll set direction for your team, mentor its members, and tackle complex, often ambiguous challenges crucial to delivering high-quality, performant, and engaging games.

What You Will Do:

  • Lead an Engineering Team: Guide, mentor, and grow a team of engineers — setting technical direction, supporting their development, and fostering a high-trust, high-output environment.

  • Architect Core Game Systems: Design, develop, and lead the implementation of major systems and foundational technologies for our games, balancing hands-on contribution with team oversight.

  • Define Technical Strategy in Ambiguity: Navigate complex game development challenges and technical unknowns. Identify key technical risks and opportunities, define strategic approaches, and create robust, scalable technical designs your team can execute against.

  • Drive Delivery & Execution: Plan, prioritize, and shepherd your team's work — breaking down ambiguous goals into clear milestones, unblocking engineers, and ensuring high-quality, on-time delivery.

  • Champion Performance & Quality: Uphold a high bar for maintainable, performant code through code review, technical standards, and a culture of continuous improvement.

  • Cross-Disciplinary Leadership: Partner closely with engineering leadership, game designers, artists, producers, and other discipline leads to translate creative visions into concrete technical roadmaps and high-performance solutions.

  • Establish Engineering Best Practices: Help shape and embody a culture of technical excellence, collaboration, and iterative development across the engineering organization.

  • Own Critical Technical Domains: Take accountability for complex technical areas vital to our games' success, driving their evolution, stability, and performance through your team.

  • Proactive Problem Solving: Anticipate and address technical challenges, performance bottlenecks, architectural limitations, and potential scaling issues before they impact development or players.

  • Hire & Grow the Team: Participate in recruiting, interviewing, and onboarding engineers as the team scales.

  • Other tasks related or beneficial to the above or the work of the Company.

What You Need:

  • Proven experience leading engineering teams — including direct mentorship, technical guidance, and growing engineers' careers — while staying meaningfully hands-on in code.

  • Expert-level development experience using C/C++/C#, with mastery in building complex, performant, real-time systems.

  • Significant experience architecting and developing core systems for complex, interactive applications.

  • Deep proficiency with real-time engines, including experience modifying or extending engine systems to suit unique application needs.

  • Demonstrated ability to design, document, and implement complex, scalable, and maintainable software architectures, especially in new or evolving domains.

  • Track record of thriving in fast-paced, ambiguous environments — defining technical direction, making critical decisions with incomplete information, and leading projects with significant scope from inception to ship.

  • Strong project leadership skills: scoping, planning, prioritization, and shipping under real-world constraints.

  • Exceptional ability to communicate complex technical ideas clearly and collaborate effectively with diverse teams (technical and non-technical) in a dynamic, potentially remote setting.

  • A genuine commitment to mentorship, team growth, and building a positive engineering culture.

Nice to Have:

  • 10+ years of professional software engineering experience, with at least 5 years in game development and prior experience as a Lead, Tech Lead, or Engineering Manager.

  • Multiple shipped commercial game titles with demonstrable contributions to core engine systems or foundational architecture, ideally in a leadership capacity.

  • Experience hiring and scaling engineering teams.

  • Contributions to game development communities — GDC talks, published technical writing, or open-source projects.

  • Experience leading distributed teams across multiple time zones with asynchronous collaboration workflows.

Skills Required

  • Proven experience leading engineering teams, including mentorship and technical guidance
  • Expert-level development experience using C/C++/C# with mastery in building complex, performant, real-time systems
  • Significant experience architecting and developing core systems for complex, interactive applications
  • Deep proficiency with real-time engines and experience modifying or extending engine systems
  • Ability to design, document, and implement complex, scalable, maintainable software architectures
  • Track record of thriving in fast-paced, ambiguous environments and making decisions with incomplete information
  • Strong project leadership skills: scoping, planning, prioritization, and shipping under constraints
  • Exceptional communication and collaboration skills with technical and non-technical stakeholders
  • Commitment to mentorship, team growth, and building a positive engineering culture
  • 10+ years of professional software engineering experience, with at least 5 years in game development and prior Lead/Tech Lead/Engineering Manager experience
  • Multiple shipped commercial game titles with contributions to core engine systems or foundational architecture
  • Experience hiring and scaling engineering teams
  • Contributions to game development communities (talks, published writing, open-source)
  • Experience leading distributed teams across multiple time zones with asynchronous workflows
Am I A Good Fit?
beta
Get Personalized Job Insights.
Our AI-powered fit analysis compares your resume with a job listing so you know if your skills & experience align.

The Company
218 Employees
Year Founded: 2018

What We Do

Level is an educational technology company that develops learning science products and academic content, focusing on ELA and Math. The company integrates game systems engineering, animation, and AI into its tools, employing a multidisciplinary team of designers, engineers, and content specialists to create its educational platform.

Similar Jobs

Fnbo Logo Fnbo

Lead Software Engineer

Financial Services
In-Office
Omaha, Auckland, NZL
3917 Employees
108K-183K Annually
In-Office
3 Locations
16 Employees
170K-170K Annually

IDEXX Logo IDEXX

Technical Lead

Healthtech • Pet • Biotech
In-Office
Auckland, NZL
6764 Employees

IDEXX Logo IDEXX

Technical Lead

Healthtech • Pet • Biotech
In-Office
Auckland, NZL
6764 Employees

Similar Companies Hiring

Hanover Park Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
42 Employees
Kepler  Thumbnail
Fintech • Software
New York, New York
6 Employees
Onshore Thumbnail
Artificial Intelligence • Fintech • Software • Financial Services
New York, New York
60 Employees

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account