Nothing exists to make tech feel exciting again.
Founded in London in 2020, we’ve grown from idea to global challenger in just a few years. Backed by GV (Google Ventures), EQT Ventures, and C Ventures, and investors like Tony Fadell (iPod), Casey Neistat, and Kevin Lin (Twitch), we’re now sold in 40+ markets with millions of users worldwide.
As a Lead Product Interface Designer, you'll work within the multi-disciplinary Industrial Design Team in King's Cross, London, alongside other designers, creative technologists and engineer to invent, prototype and ship the technology of the future.
We are looking for an expert-level design practitioner to help us imagine our next generation of product interfaces, interactions and features.
The right candidate might have trained in Industrial Design, Engineering, Human Computer Interaction, Computer Science, Graphic Design or Human Factors. But today you will be an incredible digital craftsperson whose bread-and-butter is creating boundary-pushing graphics, UI concepts and motion.
You will also have strong professional experience interfacing with the hardware domain. You may have designed interaction systems feature tactile controls such as buttons and dials, or designed for small wearable displays. As a hardware company, this experience is a non-negotiable.
You'll be responsible for running projects independently, managing your own schedule and tasks, and defining the technical product requirements in order that your work can become reality.
- Interesting and original concept generation
- Creative and collaborative problem solving
- Excellent visual and verbal communication
- Meticulous attention to detail
- Confidence designing for a brand with bold aesthetic direction and a clear vision
- Amazing collaboration skills
- Great taste
- World-class concept-generation and digital design skills, with the ability to craft pixel-perfect assets.
- Wizard-level at both Figma and After Effects.
- A hunger to research, conceive, specify and pitch new interaction systems, novel features, and whole product concepts.
- Experience designing interaction systems that intersect hardware and software - this is not just a digital design job
- A product person who can speak some of the same language as engineers (software + hardware) in order to communicate clearly and solve problems together
- Project management skills.
Most of all, we’re looking for creative people who see the world like we do. If you think that’s you, please get in touch.
You’ll join a company that still operates like a startup – fast, flat, and creative – but with the scale and ambition of a global challenger. You’ll have freedom to shape the US narrative, visibility at the highest level, and the opportunity to help write the next chapter of one of tech’s most exciting brands.
Top Skills
What We Do
Today, we’re left with just a few large incumbents. Lacking instinct and courage, they use research and analysis as crutches to make cold, unexciting and derivative products.
Consumers are bored, no longer inspired by technology and instead feel uneasy about big tech and its impact on people's lives and society.
Nothing is igniting change in the world.
We’re here to make tech fun again, unleash creativity, and inspire our community to shape the future with us.
About us:
Nothing is a UK-based privately held company with backing from GV (formerly Google Ventures), EQT Ventures, C Ventures and other private investors including Tony Fadell (Principal at Future Shape & inventor of the iPod), Casey Neistat (YouTube personality and Co-founder of Beme), Kevin Lin (Co-founder of Twitch) and Steve Huffman (Co-founder and CEO of Reddit