Lead Producer

Reposted 17 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
125K-160K Annually
Senior level
Gaming
The Role
The Lead Producer will oversee project delivery across multiple platforms, manage team dynamics, schedules, and stakeholder relationships while ensuring quality and adherence to project goals.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Do you love it when a plan comes together? Are you able to look at a problem and identify the steps that are necessary to understand and resolve that problem? Are you an expert at cross-platform game development through the entire production cycle? Do you love rallying and motivating a team towards shared goals to build a great game?
 
Blackbird Interactive is seeking a Lead Producer to lead the successful delivery of a large IP across multiple platforms. You will work with talented internal and external teams, help identify their needs, and move them through all project phases, including post-launch.

Responsibilities

  • Establish and maintain the product schedule & roadmap.
  • Manage overall project scope and quality, proactively assess and mitigate risk.
  • Manage resource requirements, establish dependencies, and balance priorities.
  • Define, drive and own milestones and other project deliverables.
  • Partner with technical and creative leadership teams to ensure project vision, deliverables, and goals are met.
  • Evaluate development processes for success and iterate when the team and product need to evolve.
  • Oversee cross-discipline feature teams and maintain scope and capacity on a daily basis.
  • Partner with project creative leadership to establish feature goals and deliver features on time and on budget.
  • Establish and manage relationships and processes with key stakeholders, publisher and external partners.
  • Establish and maintain regular communication channels with feature teams and coordinate dependencies with stakeholders.
  • Mentor, coach, and support producers and other team members.
  • Champion effective production processes, identify opportunities to improve processes that will increase quality and efficiency, and help shape the evolution of production practices across the team.

Requirements

  • Minimum of 8 years of experience in a producer/project manager capacity across full-cycle projects.
  • Proven track record of successful releases.
  • Strong understanding of the game development cycle from pre-production to release and beyond.
  • Experience leading medium to large size development teams.
  • Demonstrable ability to develop and manage clear, adaptable project schedules and delivery plans, applying appropriate project management methodologies, tools, and frameworks to drive effective execution across complex projects.
  • Is a steady and practiced hand at steering a game’s production through the different stages of development.
  • Adept at preparing mitigation and contingency plans before problems occur within a team or project.
  • Experience working directly with external and publisher stakeholders.
  • Passion and enthusiasm for games and game development.
  • Effective communication skills across all levels and disciplines.
  • Ability to work in a fast-paced, dynamic, and collaborative team environment.

Pluses

  • University degree or equivalent professional experience.
  • Experience in cross-platform development environments.
  • At least 2 shipped AAA game projects.
  • Experience with AzureDevOps, Hansoft, JIRA, or other project management software tools.
  • Lean/Agile certifications.

Skills Required

  • Minimum of 8 years of experience in a producer/project manager capacity across full-cycle projects.
  • Strong understanding of the game development cycle from pre-production to release and beyond.
  • Experience leading medium to large size development teams.
  • Effective communication skills across all levels and disciplines.
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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