Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
Paramount Games is hiring an experienced Lead Producer to join our Publishing team. In this role, you'll partner closely with our development studio(s) and internal publishing functions to drive milestone delivery, keep cross-functional work aligned, and manage day-to-day execution across one or more high-profile AAA titles. Reporting to the Executive Producer, you'll act as a player-first advocate, pushing features and milestones forward on time and to a high bar of quality. You'll help steer project plans, spot and manage risk before it becomes a problem, and keep every stakeholder, from development to marketing to platform partners, on the same page.
This role suits someone who's energized by fast-moving, ambitious production environments, and who brings structure and follow-through to complex, multi-team efforts.
Responsibilities
Game & Industry Fluency — Bring real knowledge of how games get made to the table: how features and creative decisions translate into player experience, and where established workflows or delivery approaches could be sharpened.
Judgment Under Pressure — Help plan and deliver milestones by making sure the right people have the right information at the right time. Weigh scope, schedule, and cost tradeoffs, understand what ripples downstream, and escalate risk before it compounds.
Day-to-Day Production Leadership — Run execution for a defined set of features, workstreams, or an entire title. Help balance competing pressures of quality, time, and cost, flag risks and opportunities to leadership, and solve the daily fires that come with shipping a AAA game.
Cross-Team Relationships — Build real working relationships across the studio and publishing organization. Get multiple disciplines rowing in the same direction, and surface misalignment or gaps before they cause delay.
Clear Communication — Write and present updates that land with stakeholders at every level. Build the decks, milestone docs, and reports that drive decisions, not just record them.
Player Advocacy — Keep the player experience in the room during every tradeoff conversation. Work with Research, Community, Data, and Product teams to make sure player impact shapes prioritization and stay tuned in to player sentiment throughout the title's life.
Quality Ownership — Hold every deliverable, from early milestone builds to final polish, to a high standard. Track quality risk proactively, keep it visible across teams, and help drive resolution of known issues so the game feels solid across every platform it ships on.
Requirements
- 8+ years in game production, publishing production, product management, or a related discipline with experience over a title's full lifecycle, including post-launch.
- Experience with live service titles or ongoing content pipelines.
- Comfort working across distributed teams and time zones.
- A track record partnering with both developers and internal publishing groups (Marketing, BD, QA, Research, etc.).
- Demonstrated ability to manage schedules and stakeholder communication across multiple concurrent workstreams.
- A steady hand with ambiguity, and sharp instincts for spotting risk early and triaging it fast.
- Strong writing and meeting-leadership skills, with the ability to build alignment through documentation, not just conversation.
- A demonstrated ability to earn trust across a wide range of partners through clear communication and a genuine player-first lens.
- Real passion for games, with the ability to articulate what "great" looks like for a given genre.
- Experience managing feature-level budgets or financial workflows is a plus.
Bonus points
If you have both development and publishing side production experienceSkills Required
- 8+ years of experience in game production, publishing production, product management, or a related discipline
- Experience across a title’s full lifecycle, including post-launch
- Experience with live service titles or ongoing content pipelines
- Comfort working across distributed teams and time zones
- Experience partnering with developers and internal publishing groups, including Marketing, BD, QA, and Research
- Ability to manage schedules and stakeholder communication across multiple concurrent workstreams
- Ability to identify, triage, and manage risks in ambiguous environments
- Strong writing and meeting-leadership skills
- Ability to build alignment through clear documentation and communication
- Ability to earn trust across a wide range of partners
- Player-first perspective and ability to articulate quality standards for a game genre
- Passion for games
- Experience managing feature-level budgets or financial workflows
- Both development-side and publishing-side production experience
What We Do
About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly








