Lead PCG/Tools Engineer

Posted Yesterday
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Hiring Remotely in Boston, MA
Remote
Senior level
Gaming
The Role
As a Lead PCG/Tools Engineer at CD Projekt RED, you will manage a team developing procedural tools for game design, collaborating closely with artists and developers. Responsibilities include leading the team, enhancing tools in Unreal Engine, optimizing the workflow, and writing high-quality code. You will also help your team grow through performance management and mentoring.
Summary Generated by Built In

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for a Lead PCG/Tools Engineer to join our office in Boston to work on Project Orion, the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. In this role, you will lead the Orion Team responsible for developing procedural tools to enable designers and artists to deliver on the vision of the game.

In this job you will lead and manage the Orion team that develop procedural tools, including generations of cities, environment, interiors, characters to help design and artists deliver vision of the game. Programming will also be required.

Daily Responsibilities:

  • Manage your direct reports and help them grow in their role and ambitions, including setting up 1:1s, performance management, hiring and promotions. 
  • Work closely with designers, artists and other developers to understand their needs and ensure that your team is aligned with everyone to deliver on the expectations.
  • Guiding your team to build and enhance PCG tools, focusing on scalability, efficiency and ease of use within Unreal Engine.
  • Ensure the tooling pipeline is running efficiently across the board.
  • Research emerging trends in PCG, tools development and Unreal Engine.
  • Foster cross-functional collaboration to ensure the tools contribute effectively to all game systems and components.
  • Write high-quality code that is optimised, bug-free, and aligned with project goals.

Qualifications

  • At least 7 years of professional experience as a programmer within the games industry.
  • Strong proficiency in C++ programming and knowledge of Unreal Engine.
  • Experience with current-gen console hardware.
  • A good understanding of geometric algorithms and data structures.
  • Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
  • Excellent communication and interpersonal skills, with the ability to effectively communicate complex technical concepts to both technical and non-technical stakeholders.
  • Management experience.
  • Tool Development experience.
  • Unreal experience with PCG experience or equivalent.
  • A good understanding of geometric algorithms and data structures.

Nice to have

  • Professional experience with Houdini.
  • Experience in performance/memory optimization. 
  • Experience developing with XBox and PlayStation.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you have observed any irregularities in our recruitment process please click here to report them.

Top Skills

C++
The Company
HQ: Warsaw
958 Employees
On-site Workplace
Year Founded: 2002

What We Do

CD PROJEKT RED is home to over 900 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.

The studio’s portfolio largely comprises The Witcher series of role-playing games, including 2015’s The Witcher 3: Wild Hunt, which received over 250 Game of the Year awards. In 2020, the studio released its most recent game: Cyberpunk 2077 — a first-person RPG set in a futuristic, high-tech world. Other notable releases include Thronebreaker: The Witcher Tales, and GWENT: The Witcher Card Game — in which players create decks of witcher-world warriors and fight epic card battles with other people around the globe.

Headquartered in Warsaw, Poland, CD PROJEKT RED has offices in Kraków and Wrocław, as well as in Los Angeles and Vancouver.

The studio is part of the larger CD PROJEKT S.A. Capital Group, which also includes Spokko, a mobile-focused developer responsible for The Witcher: Monster Slayer, and The Molasses Flood, a development studio in Boston, which is currently working on a game based on one of CD PROJEKT RED’s IPs.

As the company grows, the overall studio mission remains the same: we strive to create the best RPGs in the world, while always keeping gamers’ needs at the core.

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